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Support submeshes #47
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…Sorry, it's not. |
basically, have different parts be separate objects. |
possibly, but there isn't any meaningful information to add (the names for the textures, the materials and the bones are present in the bmd file itself, and there aren't any other names) |
bpy.ops.mesh.separate(type='MATERIAL') |
the problem with doing that is that it wouldn't add anything for the user (I'm not going to make this the default behavior, so the user would still have to tick a checkbox when importing, which is about the same effort as two/three clicks/keyboard shortcuts afterwards). And, on my side, it would just make more options when importing, and I would still need to make sure that options don't break each other, so more time I can't spend making actual improvements. |
it helps with things that have meshes that are on top of (or overlapping) another mesh |
no? You just need to go into edit mode, select everything at once, (shortcut: |
should i make a PR with it? |
can I close this? |
title should be self explanatory.
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