@@ -21,12 +21,12 @@ local WORKAROUND_FOUR = 4
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function WWV .CompareItemLinks ( linkEquipped , linkSaved , uniqueIdEquipped , uniqueIdSaved )
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- local traitEquipped = GetItemLinkTraitInfo ( linkEquipped )
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- local weaponTypeEquipped = GetItemLinkWeaponType ( linkEquipped )
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- local weaponTypeSaved = GetItemLinkWeaponType ( linkSaved )
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- local traitSaved = GetItemLinkTraitInfo ( linkSaved )
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- local _ , _ , _ , _ , setIdEquipped = GetItemLinkSetInfo ( linkEquipped )
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- local _ , _ , _ , _ , setIdSaved = GetItemLinkSetInfo ( linkSaved )
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+ local traitEquipped = GetItemLinkTraitInfo ( linkEquipped )
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+ local traitSaved = GetItemLinkTraitInfo ( linkSaved )
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+ local weaponTypeEquipped = GetItemLinkWeaponType ( linkEquipped )
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+ local weaponTypeSaved = GetItemLinkWeaponType ( linkSaved )
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+ local _ , _ , _ , _ , _ , setIdEquipped = GetItemLinkSetInfo ( linkEquipped )
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+ local _ , _ , _ , _ , _ , setIdSaved = GetItemLinkSetInfo ( linkSaved )
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if WW .settings .comparisonDepth == 1 then -- easy
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if traitEquipped ~= traitSaved or weaponTypeEquipped ~= weaponTypeSaved or setIdEquipped ~= setIdSaved then
@@ -94,6 +94,7 @@ function WWV.DidSetupSwapCorrectly( workAround )
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local equippedUId = Id64ToString ( GetItemUniqueId ( BAG_WORN , equipSlot ) )
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local savedUId = setupTable .gear [ equipSlot ].id
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local success = nil
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+ logger :Debug ( " equipSlot: %s, %s // %s" , GetString ( " SI_EQUIPSLOT" , equipSlot ), equippedLink , savedLink )
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if WWV .CompareItemLinks ( equippedLink , savedLink , equippedUId , savedUId ) then
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success = true
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else
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