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messageSchema.json
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// ===========================
// = Messages sent to server =
// ===========================
// Connect
{
"messageType": "connect"
"data": gameID
}
// Join
{
"messageType": "join",
"data": {
"gameID": number,
"playerType": "player1" | "player2",
"deck": string
}
}
// Choose Character
{
"messageType": "choose_character",
"data": {
"gameID": number,
"character": string
}
}
// Card Move
{
"messageType": "card_move",
"data": {
"from" : location,
"to" : location,
"toBase" : number,
"gameID" : number,
"playerID": number
}
}
// Get game state
{
"messageType": "get_game_state",
"gameID": number
}
// Rematch
{
"messageType": "rematch",
"gameID": number
}
// =================================
// = Messages returned from server =
// =================================
// Error
{
"messageType": "error",
"data": {
"errorMessage": string,
"errorType": <short error message>
}
}
// Error Types: join_failed | game_not_found
// Connected
{
"messageType": "connected",
"data": {
"started": boolean,
// true means open
"player1": boolean,
"player2": boolean,
"decks": [ <list of deck names as strings> ]
}
}
// Joined
{
"messageType": "joined",
"data": {
"playerID": playerID
}
}
// Started
{
"messageType": "started",
"data": {
"player1Deck": string,
"player2Deck": string,
"gameState": gamestate
}
}
// Character successfully chosen
{
"messageType": "character_chosen",
"data": {
"character": string
}
}
// Game State
{
"messageType": "game_state"
"data": {
"gameState": gamestate
}
}
// Game over
{
"messageType": "game_over"
"data": {
"winner": <string>,
// optional other data
}
}
// Used in case a player disconnects, can implement later
{
"messageType": "pause"
}
// Used after an opponent reconnects, can implement later
{
"messageType": "resume"
}
// ===================
// = Data Structures =
// ===================
location = "deck"
| "discard"
| "hand"
| "base"
| "base_p1"
| "base_p2"
| "base_left"
| "base_right"
gameState: {
bases: [
{
id: <number>
modifiers: [
<card>
]
P1: [<card>]
P2: [<card>]
}
],
P1: {
hand: <card>,
discard: <card>
}
P2: {
hand: <card>,
discard: <card>
}
}
card: {
color: "red | green | blue | none",
cardType: "hit", "hit-2", "block", "press", "hold", "double", "reverse", "base"
// value: <number>
// character: "",
}