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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project
xmlns="http://lime.software/project/1.0.3"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.3 http://lime.software/xsd/project-1.0.3.xsd"
>
<!-- _________________________ Application Settings _________________________ -->
<app title="Platformer" file="Platformer" main="Main" version="1.0" company="nintendofan44" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath path="source" name="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<section if="PRELOAD_ALL">
<library name="shared" preload="true" />
<library name="levels" preload="true" />
<library name="textures" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="shared" preload="false" />
<library name="levels" preload="false" />
<library name="textures" preload="false" />
</section>
<!--<define name="BUILD_CRASH_DIALOG" />-->
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assets/levels" library="levels" exclude="*.ogg" if="web"/>
<assets path="assets/levels" library="levels" exclude="*.mp3" unless="web"/>
<assets path="assets/textures" library="textures" exclude="*.ogg" if="web"/>
<assets path="assets/textures" library="textures" exclude="*.mp3" unless="web"/>
<assets path="assets/fonts" embed='true'/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="flixel-ui" />
<haxelib name="hscript" />
<haxelib name="hxcpp" />
<haxelib name="away3d" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Akways enable Null Object Reference check for crash dialog -->
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
<haxedef name="HXCPP_STACK_LINE" if="release" />
<haxedef name="hscriptPos" />
<!-- _________________________________ Custom _______________________________ -->
<!-- Build external crash reporter with platform-dependent batch script -->
<section if="BUILD_CRASH_DIALOG">
<section if="release">
<postbuild cmd="build-crash-dialog.bat" if="windows" />
<postbuild cmd="./build-crash-dialog.sh" if="linux" />
</section>
</section>
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>