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Tiler should pre-allocate array before loading tiles #7

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gaffo opened this issue Sep 8, 2019 · 0 comments
Open

Tiler should pre-allocate array before loading tiles #7

gaffo opened this issue Sep 8, 2019 · 0 comments

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@gaffo
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gaffo commented Sep 8, 2019

If working on a large image it's possible you won't have enough ram to load, but you have to find this out after the tiles load (which can take a bit). Maybe allocate the buffer first to ensure we have space?

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