MotionControllerComponent(UnrealEngine.Framework.Actor, string, bool, UnrealEngine.Framework.Blueprint) Constructor
Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
public MotionControllerComponent(UnrealEngine.Framework.Actor actor, string name=null, bool setAsRoot=false, UnrealEngine.Framework.Blueprint blueprint=null);
actor
Actor
The actor to attach the component to
name
System.String
The name of the component
setAsRoot
System.Boolean
If true
, sets the component as the root
blueprint
Blueprint
The blueprint class to use as a base class, should be equal to the exact type of the component