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app.js
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/*
# posições no jogo
0 1 2
3 4 5
6 7 8
# posições que vencem e seus números correspondentes em binário e decimal, respectivamente.
0 1 2 = 111000000 = 448
3 4 5 = 000111000 = 56
6 7 8 = 000000111 = 7
0 3 6 = 100100100 = 292
1 4 7 = 010010010 = 146
2 5 8 = 001001001 = 73
0 4 8 = 100010001 = 273
2 4 6 = 001010100 = 84
empate = 111111111 = 511
# lógica para testar os valores que vencem
const ref = '';
const victory = [448, 56, 7, 292, 146, 73, 273, 84];
victory.some((value) => (value & ref === value));
# lógica para preencher as posições de cada jogador
const ref = '000000000';
ref[position] = '1';
*/
const free_pieces = [
'assets/piece_cfdl.svg',
'assets/piece_cfds.svg',
'assets/piece_cfll.svg',
'assets/piece_cfls.svg',
'assets/piece_codl.svg',
'assets/piece_cods.svg',
'assets/piece_coll.svg',
'assets/piece_cols.svg',
'assets/piece_sfdl.svg',
'assets/piece_sfds.svg',
'assets/piece_sfll.svg',
'assets/piece_sfls.svg',
'assets/piece_sodl.svg',
'assets/piece_sods.svg',
'assets/piece_soll.svg',
'assets/piece_sols.svg'
];
/*
Propriedades na ordem:
+--------+--------+-------+-------+
| 3 | 2 | 1 | 0 |
+---+--------+--------+-------+-------+
| 0 | circle | filled | dark | large |
| 1 | square | open | light | small |
+---+--------+--------+-------+-------+
Ex.: o nibble '1011 eh um quadrado, preenchido, claro e pequeno.
Note que esse eh o mesmo valor do indice (11) no vetor de pecas.
*/
(function() {
const DRAW_VALUE = 511
let player1 = true;
let stop = false;
const victoryNumbers = [448, 56, 7, 292, 146, 73, 273, 84];
let positions1 = '000000000'.split(''); // 9 positions. From 0 to 8.
let positions2 = '000000000'.split('');
const winnerMessage = document.getElementById('winnerMessage');
const currentPlayer = document.getElementById('currentPlayer');
currentPlayer.innerHTML = "Jogador atual: " + (player1 ? "Player 1" : "Player 2");
pieceId = -1;
function handleClick(celula) {
if (stop || !!celula.innerHTML) {
return;
}
const position = parseInt(celula.id);
let currentPositions = player1 ? positions1 : positions2;
currentPositions[position] = '1';
pieceId = pieceId + 1;
celula.innerHTML = `<img src="${free_pieces[pieceId]}" class="quarto_piece"/>`;
checkResult(positions1, positions2, celula.innerHTML);
player1 = !player1;
currentPlayer.innerHTML = "Jogador atual: " + (player1 ? "Player 1" : "Player 2");
}
function checkResult(positions1, positions2, currentPlayer) {
let playerPositions = player1 ? positions1 : positions2;
const refValue = parseInt(playerPositions.join(''), 2);
const hasWinner = victoryNumbers.some((value) => (value & refValue) === value);
if (hasWinner) {
winnerMessage.innerHTML = currentPlayer + ' venceu!';
stop = true;
}
else
{
const binPositions1 = parseInt(positions1.join(''), 2);
const binPositions2 = parseInt(positions2.join(''), 2);
const isDraw = ((binPositions1 | binPositions2) === DRAW_VALUE);
if (isDraw)
{
winnerMessage.innerHTML = ' Empate!';
stop = true;
}
}
}
document.querySelectorAll('td').forEach(celula => {
celula.onclick = () => handleClick(celula);
});
})();