@@ -1400,7 +1400,7 @@ void main()
1400
1400
NULL, "Il y en avait même trop pour cinq personnes, mais... Cela voulait dire qu'elle avait su pertinemment que les autres seraient là !", Line_Normal);
1401
1401
ClearMessage();
1402
1402
DisableWindow();
1403
- // DrawBustshot( 2, "sa_si_aw_a1 ", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
1403
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter( 2, 4, "sprite/sa2a_akuwarai_a1_ ", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );}
1404
1404
DrawScene("scene/101", 1000 );
1405
1405
1406
1406
@@ -1429,8 +1429,8 @@ void main()
1429
1429
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
1430
1430
1431
1431
1432
- // DisableWindow();
1433
- // DrawBustshot( 2, "sa_si_bi_a1 ", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
1432
+ if (GetGlobalFlag(GHideCG)) { DisableWindow();}
1433
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter( 2, 4, "sprite/sa2a_odoroki_a1_ ", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
1434
1434
1435
1435
//「襟首を掴むのも反則でございますー!!!¥
1436
1436
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1440,7 +1440,6 @@ void main()
1440
1440
ClearMessage();
1441
1441
1442
1442
DisableWindow();
1443
- // FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
1444
1443
DrawScene("background/jt1", 1000 );
1445
1444
1446
1445
// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
@@ -1457,7 +1456,7 @@ void main()
1457
1456
1458
1457
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
1459
1458
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
1460
- ModPlayVoiceLS(3, 4, "ps2/04/990400040 ", 540 , TRUE);
1459
+ ModPlayVoiceLS(3, 4, "org/satoko0002 ", 256 , TRUE);
1461
1460
OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」",
1462
1461
NULL, "— Nooon ! Pas la dernière boulette de viande !", GetGlobalFlag(GLinemodeSp));
1463
1462
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3288,10 +3287,14 @@ void main()
3288
3287
NULL, "Si je le savais...", Line_Normal);
3289
3288
ClearMessage();
3290
3289
3291
- //VoiceMatching
3292
- if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");}
3293
- if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");}
3294
- //VoiceMatchingEnd
3290
+ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
3291
+ ModPlayVoiceLS(3, 1, "org/keiichi0007", 256, TRUE);
3292
+ OutputLine(NULL, "「さぁねぇ。",
3293
+ NULL, "— Aucune idée.", Line_WaitForInput);
3294
+ ModPlayVoiceLS(3, 1, "org/keiichi0008", 256, TRUE);
3295
+ OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
3296
+ NULL, " Elle est peut-etre à la recherche du corps démembré d'une vieille affaire de meurtre ?", GetGlobalFlag(GLinemodeSp));
3297
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
3295
3298
3296
3299
3297
3300
@@ -3314,10 +3317,11 @@ void main()
3314
3317
ModSetLayerFilter(1, 256, "sunset");
3315
3318
ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
3316
3319
3317
- //VoiceMatching
3318
- if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
3319
- if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
3320
- //VoiceMatchingEnd
3320
+ //「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」 !w5000
3321
+ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
3322
+ ModPlayVoiceLS(3, 8, "org/tomitake0000", 256, TRUE);
3323
+ OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
3324
+ NULL, "— C'était vraiment une sale histoire... La police n'a jamais retrouvé le deuxième bras, c'est bien ça ?", Line_Continue);
3321
3325
3322
3326
// (backup) SetValidityOfInput( FALSE );
3323
3327
Wait( 5000 );
@@ -3417,10 +3421,48 @@ void main()
3417
3421
DisableWindow();
3418
3422
ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
3419
3423
3420
- //VoiceMatching
3421
- if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
3422
- if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
3423
- //VoiceMatchingEnd
3424
+ //「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
3425
+ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
3426
+ ModPlayVoiceLS(3, 2, "org/rena0000", 256, TRUE);
3427
+ OutputLine(NULL, "「うん聞いて聞いて!",
3428
+ NULL, "— Oui ! Écoute ça et tiens-toi bien :", Line_WaitForInput);
3429
+ ModPlayVoiceLS(3, 2, "org/rena0001", 256, TRUE);
3430
+ OutputLine(NULL, " あ、…あのね!",
3431
+ NULL, " Ah ...um, tu vois !", Line_WaitForInput);
3432
+ ModPlayVoiceLS(3, 2, "org/rena0002", 256, TRUE);
3433
+ OutputLine(NULL, " あったの!",
3434
+ NULL, " je l'ai trouvée !", Line_WaitForInput);
3435
+ ModPlayVoiceLS(3, 2, "org/rena0003", 256, TRUE);
3436
+ OutputLine(NULL, " ケンタくん人形ッ♪!!」",
3437
+ NULL, " J'ai trouvé un Colonel Sanders !", GetGlobalFlag(GLinemodeSp));
3438
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
3439
+
3440
+
3441
+
3442
+ //「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある… !d600あの等身大人形の?@
3443
+ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
3444
+ ModPlayVoiceLS(3, 1, "org/keiichi0009", 256, TRUE);
3445
+ OutputLine(NULL, "「ケンタくん人形?!",
3446
+ NULL, "— Un Colonel Sanders ?", Line_WaitForInput);
3447
+ ModPlayVoiceLS(3, 1, "org/keiichi0010", 256, TRUE);
3448
+ OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
3449
+ NULL, " ... Oh, tu veux parler du Colonel Sanders Fried euh Trucmuche ? La même que celle qui est devant leurs restaurants ?", Line_WaitForInput);
3450
+ ModPlayVoiceLS(3, 1, "org/keiichi0011", 256, TRUE);
3451
+ OutputLine(NULL, "あの等身大人形の?」",
3452
+ NULL, " Tu as trouvé une statue grandeur nature ?", GetGlobalFlag(GLinemodeSp));
3453
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
3454
+
3455
+
3456
+
3457
+ //「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
3458
+ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
3459
+ ModPlayVoiceLS(3, 2, "org/rena0004", 256, TRUE);
3460
+ OutputLine(NULL, "「…そう! ケンタくん☆",
3461
+ NULL, "— Exactement ! Aaah, Colonel Sanders...", Line_WaitForInput);
3462
+ ModPlayVoiceLS(3, 2, "org/rena0005", 256, TRUE);
3463
+ OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
3464
+ NULL, " il est tellement mimi... Je veux le ramener chez moi...", GetGlobalFlag(GLinemodeSp));
3465
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
3424
3466
3425
3467
3426
3468
@@ -3495,10 +3537,15 @@ void main()
3495
3537
NULL, "Les oiseaux rentraient au nid : il était donc grand temps que nous rentrions nous aussi.", Line_Normal);
3496
3538
ClearMessage();
3497
3539
3498
- //VoiceMatching
3499
- if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
3500
- if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
3501
- //VoiceMatchingEnd
3540
+ //「圭一くんが手伝ってくれる☆ !d300…ランディーくんをお持ち帰りできる……はぅ…。@
3541
+ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
3542
+ ModPlayVoiceLS(3, 2, "org/rena0006", 256, TRUE);
3543
+ OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
3544
+ NULL, "— Keiichiiii va m'aider,", Line_WaitForInput);
3545
+ ModPlayVoiceLS(3, 2, "org/rena0007", 256, TRUE);
3546
+ OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
3547
+ NULL, " j'vais ramener Colonel Sanders chez moi ! Hauu !", GetGlobalFlag(GLinemodeSp));
3548
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
3502
3549
3503
3550
3504
3551
@@ -3650,10 +3697,11 @@ void main()
3650
3697
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
3651
3698
3652
3699
3653
- //VoiceMatching
3654
- if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
3655
- if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
3656
- //VoiceMatchingEnd
3700
+ //"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
3701
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
3702
+ OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
3703
+ NULL, "C'était vraiment une sale histoire... La police n'a jamais retrouvé le deuxième bras, c'est bien ça ?", GetGlobalFlag(GLinemodeSp));
3704
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
3657
3705
3658
3706
3659
3707
// 富竹さんの言った事がそのままなら@
0 commit comments