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Are you on the latest version of CinematicUnityExplorer?
Yes, I'm on the latest version of CinematicUnityExplorer.
Which release are you using?
BepInEx IL2CPP
Which game did this occur on?
Haven
Describe the issue.
It seems that the animator "Play" function doesn't take the normalizedTime argument to start an animation at a specific point for whatever reason, and instead just plays the animation at the start, meaning that moving the slider would make it look like the animation is frozen, when if you click on the "play" button it will play it just fine.
I have seen this happening in other games as well, still not sure what makes it work in some but not others. Maybe it's an engine problem? Should probably discuss it with other modders or Unity devs.
Relevant log output
No response
The text was updated successfully, but these errors were encountered:
Are you on the latest version of CinematicUnityExplorer?
Which release are you using?
BepInEx IL2CPP
Which game did this occur on?
Haven
Describe the issue.
It seems that the animator "Play" function doesn't take the
normalizedTime
argument to start an animation at a specific point for whatever reason, and instead just plays the animation at the start, meaning that moving the slider would make it look like the animation is frozen, when if you click on the "play" button it will play it just fine.I have seen this happening in other games as well, still not sure what makes it work in some but not others. Maybe it's an engine problem? Should probably discuss it with other modders or Unity devs.
Relevant log output
No response
The text was updated successfully, but these errors were encountered: