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CMakeLists.txt
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cmake_minimum_required (VERSION 3.21)
project(fea_vkc VERSION 1.0.0 LANGUAGES CXX)
include(FetchContent)
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
include(GoogleTest)
# User options
option(FEA_VKC_TESTS "Build and run tests." On)
option(FEA_VKC_BENCHMARKS "Build and run bencharks, requires tests." Off)
option(FEA_LIBS_LOCAL "Use local fea_libs repo. Searches for '../fea_libs'" Off)
option(FEA_CMAKE_LOCAL "Use local fea_cmake repo. Searches for '../fea_cmake'" Off)
if (CMAKE_GENERATOR_PLATFORM MATCHES Win32 OR CMAKE_SIZEOF_VOID_P EQUAL 4)
message(FATAL_ERROR "${PROJECT_NAME} doesn't support 32bit builds. Make sure to pass '-A x64' to cmake.")
endif()
set(CMAKE_CXX_STANDARD 17)
# Pull fea_cmake helper library.
if (${FEA_CMAKE_LOCAL})
set(FETCHCONTENT_SOURCE_DIR_FEA_CMAKE ${CMAKE_CURRENT_SOURCE_DIR}/../fea_cmake CACHE INTERNAL "")
endif()
FetchContent_Declare(fea_cmake
GIT_REPOSITORY https://github.com/p-groarke/fea_cmake.git
GIT_TAG main
)
FetchContent_MakeAvailable(fea_cmake)
# Include cmake helpers.
include(${fea_cmake_SOURCE_DIR}/CMakeLists.txt)
# Output to predictable location.
fea_set_output_dir(${CMAKE_BINARY_DIR}/bin)
# External dependencies.
fea_pull_conan()
find_package(TBB CONFIG REQUIRED QUIET)
find_package(Vulkan CONFIG REQUIRED QUIET)
find_package(vulkan-validationlayers CONFIG REQUIRED QUIET)
find_package(spirv-cross CONFIG REQUIRED QUIET)
if (${FEA_LOCAL_REPO})
set (FETCHCONTENT_SOURCE_DIR_FEA_LIBS ${CMAKE_CURRENT_SOURCE_DIR}/../fea_libs CACHE INTERNAL "")
set(FEA_TESTS On CACHE INTERNAL "") # Forces the value
else()
set(FEA_TESTS Off CACHE INTERNAL "") # Forces the value
endif()
set(FEA_CPP17 On CACHE INTERNAL "") # Forces the value
FetchContent_Declare(fea_libs
GIT_REPOSITORY https://github.com/p-groarke/fea_libs.git
GIT_TAG ca37b5776f01e023bb449765fabd6e26e6b2ec6b
)
FetchContent_MakeAvailable(fea_libs)
# Main Project
set(INCLUDE_NAME vkc)
file(GLOB_RECURSE HEADER_FILES "include/${INCLUDE_NAME}/*.hpp")
file(GLOB_RECURSE SOURCE_FILES "src/*.cpp" "src/*.hpp")
add_library(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
fea_set_compile_options(${PROJECT_NAME} PUBLIC)
target_link_libraries(${PROJECT_NAME} PUBLIC TBB::TBB fea_libs)
target_link_libraries(${PROJECT_NAME} PRIVATE
Vulkan::Vulkan
vulkan-validationlayers::vulkan-validationlayers
spirv-cross::spirv-cross-core
spirv-cross::spirv-cross-cpp
spirv-cross::spirv-cross-reflect
)
# Interface
target_include_directories(${PROJECT_NAME} PUBLIC
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
target_include_directories(${PROJECT_NAME} PRIVATE src) # For based paths.
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/include PREFIX "Header Files" FILES ${HEADER_FILES})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/src PREFIX "Source Files" FILES ${SOURCE_FILES})
# Install Package Configuration
install(TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}_targets)
install(EXPORT ${PROJECT_NAME}_targets
NAMESPACE ${PROJECT_NAME}::
FILE ${PROJECT_NAME}-config.cmake
DESTINATION "${CMAKE_INSTALL_DATADIR}/cmake/${PROJECT_NAME}"
)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/${INCLUDE_NAME}" DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
# Unfortunately, we must add or modify an environment for the validation layers.
set(VK_LAYR_PATH)
set(VK_LAYR_DIR ${CMAKE_BINARY_DIR}/bin)
cmake_path(NATIVE_PATH VK_LAYR_DIR VK_LAYR_PATH)
if (WIN32)
execute_process(COMMAND SETX VK_LAYER_PATH "${VK_LAYR_PATH}"
COMMAND_ECHO STDOUT
)
endif()
# Tests
if (${FEA_VKC_TESTS})
# enable_testing()
# Tests external dependencies.
find_package(GTest CONFIG REQUIRED)
find_package(stb CONFIG REQUIRED)
# Test Project
set(TEST_NAME ${PROJECT_NAME}_tests)
file(GLOB_RECURSE TEST_SOURCES "tests/*.cpp" "tests/*.hpp")
add_executable(${TEST_NAME} ${TEST_SOURCES} ${TEST_HEADERS})
fea_set_compile_options(${TEST_NAME} PRIVATE)
target_link_libraries(${TEST_NAME} GTest::gtest stb::stb fea_vkc fea_libs)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/tests PREFIX "Source Files" FILES ${TEST_SOURCES})
if (${FEA_VKC_BENCHMARKS})
target_compile_definitions(${TEST_NAME} PRIVATE FEA_VKC_BENCHMARKS)
endif()
# gtest_discover_tests(${TEST_NAME})
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TEST_NAME})
# Copy data and compile test shaders on build.
set(DATA_IN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tests/data)
set(DATA_OUT_DIR ${BINARY_OUT_DIR}/data)
set(STAMP_DIR ${CMAKE_CURRENT_BINARY_DIR}/stamps)
file(GLOB_RECURSE DATA_FILES "${DATA_IN_DIR}/*")
set(STAMP_FILES "")
foreach(FILE ${DATA_FILES})
get_filename_component(FILENAME ${FILE} NAME)
get_filename_component(FILE_PATH ${FILE} REALPATH DIRECTORY)
file(RELATIVE_PATH FILE_OUTPUT_RPATH ${DATA_IN_DIR} ${FILE_PATH})
# message("path test : ${FILE_OUTPUT_RPATH}")
set(STAMP_FILE ${STAMP_DIR}/${FILENAME}.stamp)
add_custom_command(
OUTPUT ${STAMP_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${STAMP_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${DATA_OUT_DIR}
COMMAND ${CMAKE_COMMAND} -E touch ${STAMP_FILE}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FILE}
${DATA_OUT_DIR}/${FILE_OUTPUT_RPATH}
DEPENDS ${FILE}
)
set (F_EXT "")
get_filename_component(F_EXT ${FILE_OUTPUT_RPATH} EXT)
# message("extension : ${F_EXT} ${DATA_OUT_DIR}/${FILE_OUTPUT_RPATH}")
if(F_EXT STREQUAL ".comp")
# message("\nDOING GLSLANG\n")
add_custom_command(
OUTPUT ${STAMP_FILE}
COMMAND ${CMAKE_BINARY_DIR}/tools/glslangValidator -V ${DATA_OUT_DIR}/${FILE_OUTPUT_RPATH} -o ${DATA_OUT_DIR}/${FILE_OUTPUT_RPATH}.spv
DEPENDS ${FILE}
APPEND
)
endif()
list(APPEND STAMP_FILES ${STAMP_FILE})
endforeach()
# Display shaders in IDE, in main project folder.
file(GLOB_RECURSE SHADERS "${DATA_IN_DIR}/shaders/*.glsl"
"${DATA_IN_DIR}/shaders/*.vert"
"${DATA_IN_DIR}/shaders/*.frag"
"${DATA_IN_DIR}/shaders/*.geom"
"${DATA_IN_DIR}/shaders/*.tesse"
"${DATA_IN_DIR}/shaders/*.tessc"
"${DATA_IN_DIR}/shaders/*.comp"
)
add_custom_target(test_shaders
SOURCES ${SHADERS}
DEPENDS ${STAMP_FILES}
)
# set_target_properties(Shaders PROPERTIES FOLDER ${PROJECT_NAME}) # Pretty hacky :) Doesn't work on VS
add_dependencies(${TEST_NAME} test_shaders)
endif()