-
Notifications
You must be signed in to change notification settings - Fork 0
Sprint 2
##Sprint Planning / Goals
Total Number of User Stories: 8
Total Number of Hours: 16
US 1: Welcome Screen - 2 Hours
- Assigned to Pedro
- Create a main menu with different navigation options. The buttons that would be displayed on the main menu are Play and the Settings options.
US 4: Pause Functionality - 2 Hours
- Assigned to Marcus
- Create a pause functionality, allowing the users to play the game whenever they prefer to do so
US 17: Unpause Functionality - 2 Hours
- Assigned to Marcus
- Create an unpause functionality, allowing the users to cease to play the game whenever they play to do so
US 28: Touch Input - 3 Hours
- Assigned to Russell
- Add a touch input to the game, allowing users to eliminate the mosquitos on the screen by tapping on each one to gain points
US 3: Instructions Page - 3 Hours
- Assigned to Nida
- Create the information Page for the Game, so that users can read about the Zika Virus and understand why the game is based on this disease
US 9: Background and Graphics - 2 Hours
- Assigned to Nida
- Search for graphics to display on each screen throughout the game
US 27: Health Bar - 2 Hours
- Assigned to Pedro
- Create a health bar to indicate the end of the game
US 24: Game Progression - 3 Hours
- Assigned to Russell
- Add to the game with multiple mosquitos flying throughout the screen while the game is in progress
##Scrums
###4/13 Scrum
Russell
-
From the last scrum, I continued my research on touch input. I've learned that raycasts are some form of data structure used for touch interactions, but I'm currently unsure of how it works with Unity in 2D. I've also considered improving the game progression in ways using prefabs and multiple spawn points, but have yet to implement anything yet due to time limitations I noted in my last Scrum.
-
For the next Scrum I have more time and look forward to implementation of touch inputs, potentially raycasts, and adding the objects needed to improve the game's progression. I'm looking forward to implementing most of my tasks for the next Scrum.
-
The main impediment for this Scrum was my lack of free time for the project. I was unable to dedicate as much time as I wanted towards research and had no time for any implementation. I also need to make ensure my local repositories are in check with what is already on GitHub.
Nida
-
Since the last scrum, I have gathered more graphics that will be displayed in the background for each screen on the app. I have also done research on how to create button components that will be displayed on the Information Page.
-
For the next scrum, I plan on implementing the Instructions Page for the game. I have viewed other Help Screen Pages and have created a design for this Page. By the next scrum, this page should be created.
-
The impediment for this scrum involves the issues I am having with Github.I am getting errors when attempting to add my changes to the project. In order to solve this issue, I will attempt to use another computer to add my changes to the project, so that my team members can view the changes that I have made to the code.
Pedro
1.Since last scrum because of heath issues I haven’t been able to do any work
- For next scrum I plan to catch up in the health bar again
3.Unfortunaly I got health problems and wasn’t able to do anything and this was the biggest impediment for me.
###4/11 Scrum
Russell
-
Since the last scrum, we began Sprint 2, and my tasks shifted towards touch input for the game and game progression having multiple mosquitoes. So far I’ve done some research into touch input to learn the touch data structure and have some idea of how to read in touches, but have yet to implement anything yet.
-
For the next Scrum I plan on continuing research with touch input and look into how raycasts work, which may or not be needed for the game’s touch input. Additionally, I have the idea of improving game progression by adding spawns for the mosquitoes, but for now my focus will lie on learning touch input implementation.
-
The biggest impediment for this Scrum and likely the next Scrum is going to be the amount of time available I have to work on the project. This week I have a lot of work for other classes that is taking up my time, so research may be done for my tasks for most of this week while implementation will likely be towards the weekend.
Nida
-
Since the last scrum, I have worked on creating an Information Page that consists of facts about the Zika Virus. This part of the app also explains to users why the game was based off of the Zika Virus. I have also gathered graphics that will be displayed in the background for each screen of the app.
-
For the next Scrum, I plan on researching ways to create a Help Page where users are given instructions on how to play the game.
-
The impediment for this Scrum are the navigation functionalities. Even though I am creating different components of the app, they will only be displayed after being linked to the main menu where users will have the option of viewing these components.
Pedro
1.At the this Scrum I worked on the main menu screen, I spend about 2 hours on it during the weekend and this part is almost done, just needing some design adjusts that will be done with time
- For the next scrum I plan to start on the health bar so if every think goes as planned it will be done by there
3.I haven’t had any huge impediment for this task, however I don’t know how it will work with the health bar (My next work)
##Demo & Retrospectives
- The demo has a video
##Code
- Link to the code. Be sure that all team members contribute to the code.
##Testing
- Link to bug reports organized by sprint
- Testing report
##Auditing
- Red/orange/green status
- Auditing report