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Snailman11
changed the title
[Bug] Neutralizing Gas Persists After Faint, Capture, Flee
[Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee
Feb 26, 2025
Snailman11
changed the title
[Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee
[Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee + Legendary Weather
Feb 26, 2025
Snailman11
changed the title
[Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee + Legendary Weather
[Bug] [Beta] Neutralizing Gas and Legendary Weather Abilities Persist After Faint, Capture, Flee
Feb 26, 2025
The universal issue is only on flee - NG is the only one that fails to remove on faint and capture. It's a one line fix so that will be done soon, but this should stay open because the flee part has been in the game for a while (hasn't been noticed because before NG it was only primal weather and when are you fleeing from primal weather)
Describe the bug
Neutralizing Gas remains on the Field after a Wild Pokemon with Neutralizing Gas is Fainted, Captured or when the Player has Fled.
Desolate Land, Delta Stream, and Primordial Sea persist when the Player has fled.
-Persists on Reload.
-Does not persist on Trainer Pokemon Recall
Reproduction
Start with Magic Guard Cleffa, hope you get a neutralizing Gas Koffing, then a Levitate one. Verify by Capture.
Expected behavior
Neutralizing Gas should not Persist after the Pokemon with Neutralizing Gas has left the Field.
Screenshots / Videos
Capture NG
freecompress-Neut.Gas.Does.not.go.away.on.Capture.mp4
Fleeing NG
freecompress-Neut.Gas.Fleeing.mp4
Faint NG
PokeRogue.and.8.more.pages.-.Personal.-.Microsoft.Edge.2025-02-25.22-08-03.mp4
Desolate Land Flee
2025-02-25_22-40-21.mp4
Session export file
No response
User data export file
No response
Additional context
Cloud Nine does not Persist on Capture, Faint, or Flee.
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