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[Bug] [Beta] Neutralizing Gas and Legendary Weather Abilities Persist After Faint, Capture, Flee #5422

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Snailman11 opened this issue Feb 26, 2025 · 3 comments · May be fixed by #5496
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Ability Affects an ability Beta Only present on Beta (didn't make it into production [yet])

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@Snailman11
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Snailman11 commented Feb 26, 2025

Describe the bug

Neutralizing Gas remains on the Field after a Wild Pokemon with Neutralizing Gas is Fainted, Captured or when the Player has Fled.

Desolate Land, Delta Stream, and Primordial Sea persist when the Player has fled.

-Persists on Reload.
-Does not persist on Trainer Pokemon Recall

Reproduction

Start with Magic Guard Cleffa, hope you get a neutralizing Gas Koffing, then a Levitate one. Verify by Capture.

	OPP_SPECIES_OVERRIDE: Species.KOFFING,
	OPP_MOVESET_OVERRIDE: [Moves.SPLASH],

	STARTING_HELD_ITEMS_OVERRIDE: [{name: "TOXIC_ORB"}],

Expected behavior

Neutralizing Gas should not Persist after the Pokemon with Neutralizing Gas has left the Field.

Screenshots / Videos

Capture NG

freecompress-Neut.Gas.Does.not.go.away.on.Capture.mp4

Fleeing NG

freecompress-Neut.Gas.Fleeing.mp4

Faint NG

PokeRogue.and.8.more.pages.-.Personal.-.Microsoft.Edge.2025-02-25.22-08-03.mp4

Desolate Land Flee

2025-02-25_22-40-21.mp4

Session export file

No response

User data export file

No response

Additional context

Cloud Nine does not Persist on Capture, Faint, or Flee.

@Snailman11 Snailman11 added the Triage The issue needs triage label Feb 26, 2025
@Snailman11 Snailman11 changed the title [Bug] Neutralizing Gas Persists After Faint, Capture, Flee [Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee Feb 26, 2025
@Snailman11 Snailman11 added Beta Only present on Beta (didn't make it into production [yet]) and removed Triage The issue needs triage labels Feb 26, 2025
@Snailman11
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@emdeann

@Snailman11 Snailman11 added the Ability Affects an ability label Feb 26, 2025
@Snailman11 Snailman11 changed the title [Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee [Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee + Legendary Weather Feb 26, 2025
@Snailman11
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@Snailman11 Snailman11 changed the title [Bug] [Beta] Neutralizing Gas Persists After Faint, Capture, Flee + Legendary Weather [Bug] [Beta] Neutralizing Gas and Legendary Weather Abilities Persist After Faint, Capture, Flee Feb 26, 2025
@emdeann
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emdeann commented Feb 26, 2025

The universal issue is only on flee - NG is the only one that fails to remove on faint and capture. It's a one line fix so that will be done soon, but this should stay open because the flee part has been in the game for a while (hasn't been noticed because before NG it was only primal weather and when are you fleeing from primal weather)

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