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Unity crash when trying to get UnityEngine.Color.Instance #254
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LuaTable.getObject(same as []) will split passed key string by '.' to path list, luatable use the path-list to find value step by step, but UnityEngine.Color don't have a key named Instance, so report a error. slua use ""UnityEngine.Color.Instance" as whole key to store instance method table. |
The thing is that it's okay if I just iterate over _G's objects via ´foreach (var kvp in _g)´, but when I iterate over all the keys via a list later, Unity crashes, and that shouldn't happen IMHO. |
I add 2 function get/set key from/to table. |
I also add rawget/set flag for get/set functions. |
The following code crashes Unity (2018.2.15) on the second line:
var _g = luaState["_G"] as SLua.LuaTable;
var color = _g["UnityEngine.Color.Instance"];
luaState is a correctly initialized Slua.LuaState.
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