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snake.js
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import { getInputDirection } from "./input.js"
import { onFood } from './food.js'
var SNAKE_SPEED = parseInt(prompt("Snake Speed","10"))
var EXPANSION_RATE = parseInt(prompt("Expansion Rate","1"))
if(isNaN(SNAKE_SPEED)){SNAKE_SPEED = 1}
if(isNaN(EXPANSION_RATE)){EXPANSION_RATE = 10}
const snakeBody = [{ x:11, y:11 }]
let numberSegments = 1
export function getSnakeSpeed(){
return SNAKE_SPEED;
}
export function getSnakeLength(){
return snakeBody.length
}
export function update(){
const inputDirection = getInputDirection()
if(inputDirection.x !== 0 || inputDirection.y !== 0){
let newElement = {x:0, y:0}
newElement.x = snakeBody[0].x + inputDirection.x
newElement.y = snakeBody[0].y - inputDirection.y
snakeBody.unshift(newElement)
if(onFood(newElement)){
numberSegments += EXPANSION_RATE
}
if(snakeBody.length > numberSegments){
snakeBody.pop()
}
}
}
export function draw(gameBoard) {
snakeBody.forEach(segment => {
const snakeElement = document.createElement('div')
snakeElement.style.gridRowStart = segment.y
snakeElement.style.gridColumnStart = segment.x
snakeElement.classList.add('snake')
gameBoard.appendChild(snakeElement)
})
}
export function onSnake(position, { ignoreHead = false } = {}){
return snakeBody.some((segment, index) => {
if(ignoreHead && index === 0) return false
return equalPositions(segment, position)
})
}
export function equalPositions(pos1, pos2){
return pos1.x === pos2.x && pos1.y === pos2.y
}
export function getSnakeHead(){
return snakeBody[0]
}
export function snakeIntersection() {
return onSnake(snakeBody[0], { ignoreHead: true })
}