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System.ArgumentException: Kernel 'CSMain0' not found. #28
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Also getting this problem on M1 Mac Monterey 12.4, Unity editor version 2020.3.11f1 (Intel). Is this pipeline known to work on mac/linux? |
I also had this problem which i resolved by going to Project Settings>Player, disabling "Auto Graphics API for Mac" and swapping OpenGLCore above Metal. Not sure if that's an intended fix, but I haven't had any problems since. |
Did not work for me unfortunately, same error. |
@dmackdev change build settings -> platform -> windows, mac, linux -> target platform to windows. I believe this pipeline has not support to targeting mac or linux. |
This was fixed on master (commit e779c1c at the time of writing). Please open a new issue, with any new details, if you continue to see issues on apple. |
System.ArgumentException: Kernel 'CSMain0' not found.
at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
at HauntedPSX.RenderPipelines.PSX.Runtime.PSXRenderPipeline.FindCompressionKernels (HauntedPSX.RenderPipelines.PSX.Runtime.PSXRenderPipelineAsset asset) [0x00038] in /home/admin/Interference/Packages/com.hauntedpsx.render-pipelines.psx/Runtime/RenderPipeline/PSXRenderPipeline.cs:1049
I am running unity 2021.3.32f on Manjaro.
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