diff --git a/dat/rumors.tru b/dat/rumors.tru index 23b7108349..d4d7b2e724 100644 --- a/dat/rumors.tru +++ b/dat/rumors.tru @@ -14,6 +14,7 @@ A short sword is not as good as a long sword. A succubus will go farther than a nymph. A thiefstone could be a very useful item for a rogue. A wand can exorcize a past explorer's ghost. +A ring that protects you from the elements protects your stuff too. Acid blobs should be attacked bare-handed. Affairs with nymphs are often very expensive. Afraid of nymphs? Wear a ring of adornment. @@ -96,6 +97,7 @@ If you want to hit, use a dagger. If you want to rob a shop, train your dog. If you're lost, try buying a map next time you're in a shop. Inside a shop you better take a look at the price tags before buying anything. +Iron bars can be destroyed by force bolts. It is bad manners to use a wand in a shop. It is dangerous to visit a graveyard at midnight. It is not always a good idea to whistle for your dog. @@ -147,6 +149,7 @@ Riding a dragon can be an uplifting experience. Rust monsters love water. There are potions they hate, however. Sacks protect contents from temperatures up to 452 degrees fahrenheit. Scrolls fading? It's not the heat, it's the humidity. +Shades annoying you? Try bone, silver, or blessed weapons. Shopkeepers accept credit cards, as long as you pay cash. Shopkeepers can spot a tourist a mile away with those Hawaiian shirts. Shopkeepers can't tell identical twins apart.