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SumIt.cpp
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/*
SumIt
...still needs some work
*/////////////////////////////////////////////////////////////////////////////
#include "pvc.hpp"
#include "dsp/digital.hpp"
struct SumIt : Module {
enum ParamIds {
ATTEN,
ACT_UI = ATTEN + 4,
INV_UI = ACT_UI + 4,
NUM_PARAMS = INV_UI + 4
};
enum InputIds {
INPUT,
ACT_TRIG = INPUT + 4,
INV_TRIG = ACT_TRIG + 4,
RESET_TRIG = INV_TRIG + 4,
NUM_INPUTS
};
enum OutputIds {
SUM_OUT,
INVSUM_OUT,
NUM_OUTPUTS
};
enum LightIds {
ACT_LED,
INV_LED = ACT_LED + 4,
NUM_LIGHTS = INV_LED + 4
};
int mode[4] {};
SchmittTrigger addTrigger[4];
SchmittTrigger subTrigger[4];
SchmittTrigger resetTrigger;
SumIt() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) { }
void step() override;
// TODO reset, rand, json
void reset() override {
for (int i = 0; i < 4; i++) {
mode[i] = 0;
}
}
// void randomize() override;
// json_t *toJson() override {
// json_t *rootJ = json_object();
// return rootJ;
// }
// void fromJson(json_t *rootJ) override {
// }
};
void SumIt::step() {
float sum = 0.0f;
for (int i = 0; i < 4; i++)
{
// TODO: change switch logic...
// make the invertTrigger also trigger active.
// when active: trigger at the active side -> off, trigger at the other side -> switch
if (addTrigger[i].process(inputs[ACT_TRIG + i].value + params[ACT_UI + i].value)) {
if (mode[i] == 1) mode[i] = 0;
else mode[i] = 1;
}
if (subTrigger[i].process(inputs[INV_TRIG + i].value + params[INV_UI + i].value)) {
if (mode[i] == 2) mode[i] = 0;
else mode[i] = 2;
}
float control = rescale(params[ATTEN + i].value, 0, 12, 0.0f, 1.0f);
float chanIn = inputs[i].normalize(1.0f) * control;
sum += (mode[i] == 2) ? -chanIn : (mode[i] == 1) ? chanIn : 0.0f;
lights[ACT_LED + i].value = (mode[i] == 1) ? 1:0;
lights[INV_LED + i].value = (mode[i] == 2) ? 1:0;
}
if (resetTrigger.process(inputs[RESET_TRIG].value)) {
reset();
}
clamp(sum, -10.0f, 10.0f);
outputs[SUM_OUT].value = sum;
outputs[INVSUM_OUT].value = -sum;
}
struct EmptyButton : SVGSwitch, MomentarySwitch {
EmptyButton() {
addFrame(SVG::load(assetPlugin(plugin, "res/components/empty.svg")));
box.size = Vec(58,33);
}
};
struct SumItWidget : ModuleWidget {
SumItWidget(SumIt *module);
};
SumItWidget::SumItWidget(SumIt *module) : ModuleWidget(module) {
setPanel(SVG::load(assetPlugin(plugin, "res/panels/SumIt.svg")));
// screws
addChild(Widget::create<ScrewHead1>(Vec(0, 0)));
addChild(Widget::create<ScrewHead2>(Vec(box.size.x - 15, 0)));
addChild(Widget::create<ScrewHead3>(Vec(0, 365)));
addChild(Widget::create<ScrewHead4>(Vec(box.size.x - 15, 365)));
for (int i = 0; i < 4; i++)
{
float top = 76.0f;
addInput(Port::create<InPortAud>(Vec(4, 22 + top*i), Port::INPUT, module, SumIt::INPUT + i));
//TODO: stepped and unstepped knobs
addParam(ParamWidget::create<PvCSnapKnob>(Vec(4, 46 + top*i), module, SumIt::ATTEN + i, 0, 12, 12));
addParam(ParamWidget::create<EmptyButton>(Vec(31, 18 + top*i), module, SumIt::ACT_UI + i, 0, 1, 0));
addChild(ModuleLightWidget::create<EightPixLight<BlueLED>>(Vec(62, 30.5 + top*i), module, SumIt::ACT_LED + i));
addInput(Port::create<InPortBin>(Vec(36, 23.5 + top*i), Port::INPUT, module, SumIt::ACT_TRIG + i));
addParam(ParamWidget::create<EmptyButton>(Vec(31, 52 + top*i), module, SumIt::INV_UI + i, 0, 1, 0));
addChild(ModuleLightWidget::create<EightPixLight<OrangeLED>>(Vec(62, 64.5 + top*i), module, SumIt::INV_LED + i));
addInput(Port::create<InPortBin>(Vec(36, 57.5 + top*i), Port::INPUT, module, SumIt::INV_TRIG + i));
}
addOutput(Port::create<OutPortVal>(Vec(4,336), Port::OUTPUT, module, SumIt::SUM_OUT));
addOutput(Port::create<OutPortVal>(Vec(34,336), Port::OUTPUT, module, SumIt::INVSUM_OUT));
addInput(Port::create<InPortBin>(Vec(64, 326), Port::INPUT, module, SumIt::RESET_TRIG));
}
Model *modelSumIt = Model::create<SumIt, SumItWidget>(
"PvC", "SumIt", "SumIt", BLANK_TAG);