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Bow inconsistent between Java, Vanilla Bedrock and Pocketmine #2660

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artulloss opened this issue Jan 13, 2019 · 2 comments
Closed

Bow inconsistent between Java, Vanilla Bedrock and Pocketmine #2660

artulloss opened this issue Jan 13, 2019 · 2 comments
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Category: Gameplay Related to Minecraft gameplay experience Status: Reproduced Bug has been reproduced, but cause has not yet been identified

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@artulloss
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artulloss commented Jan 13, 2019

This video posted by the discord user Andrew#3801 does a good job demonstrating this issue.

Java left, Pocketmine right, bottom is Vanilla Bedrock.

https://viewsync.net/watch?v=JfRvHm7OQ7Q&t=7&v=v0kuRRjEpyw&t=18&v=Lh1pBjnVrEA&t=4

@dktapps dktapps added Status: Reproduced Bug has been reproduced, but cause has not yet been identified Category: Gameplay Related to Minecraft gameplay experience labels Jan 13, 2019
@dktapps
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dktapps commented Jan 13, 2019

[for posterity's sake]
Initial investigation of the issue indicates that vanilla arrows are fired with 50% more force than PM's arrows due to incorrect multiplier. It's expected that PM arrows should approximately match JE arrows since that's where shoghi initially ripped the code from.

@dktapps
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dktapps commented Jan 14, 2019

Some more detailed tests - fully charged bow shot from 10 block tall tower, with a yaw and pitch of 0:

  • MCPE: ~100 blocks
  • MCJE: ~50 blocks
  • PM: ~30 blocks

So...there's definitely a problem there. However, the discrepancy between PC and PE is very large, so we may have also identified a bug in MCPE.

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Labels
Category: Gameplay Related to Minecraft gameplay experience Status: Reproduced Bug has been reproduced, but cause has not yet been identified
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