Skip to content

This issue was moved to a discussion.

You can continue the conversation there. Go to discussion →

New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Using multiple keys for input on a Magic Keyboard for iPad voids clicks. #31657

Closed
ryder7223 opened this issue Jan 24, 2025 · 1 comment
Closed

Comments

@ryder7223
Copy link

Type

Game behaviour

Bug description

I decided to play Osu! on my iPad, and since professional players use multiple inputs on the PC port of the game, I thought I could also do this on my iPad - However, when setting my two left click keybinds as "z" and "x", while just keeping my finger on the screen like a mouse or stylus, clicks would only register from the keys if the other key had been lifted. This functionality makes spamming and high CPS gameplay significantly more difficult than PC. I do not know if this is a limitation or an oversight. Please help if you can ^^. I have tested this on all iOS versions of the app for the last few months and it's consistent across them.

Screenshots or videos

No response

Version

2025.118.2

Logs

Osu logs

@frenzibyte
Copy link
Member

when setting my two left click keybinds as "z" and "x"...clicks would only register from the keys if the other key had been lifted.

Can you share a snippet of your key binding configuration in the game's settings? You're supposed to map "Z" to the left keybind and "X" to the right keybind. In fact, this is the default configuration. You state "two left clicks" so I suspect you're binding both "Z" and "X" to the left keybind, which will behave exactly as you have it right now.

I've tested streaming with a 3rd-party external keyboard on my iPad and it's working just as fine.

@ppy ppy locked and limited conversation to collaborators Jan 25, 2025
@frenzibyte frenzibyte converted this issue into discussion #31681 Jan 25, 2025

This issue was moved to a discussion.

You can continue the conversation there. Go to discussion →

Projects
None yet
Development

No branches or pull requests

3 participants