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If using shaders compiled with the -fvk-use-dx-layout DXC flag, validation layers warn about incorrect stride, ie. if using an array of float3 which is no longer padded to 16 bytes. This remains the case with the enabled VK_KHR_relaxed_block_layout extension (which shouldn't be necessary as it is core in Vk 1.1)
If using shaders compiled with the
-fvk-use-dx-layout
DXC flag, validation layers warn about incorrect stride, ie. if using an array offloat3
which is no longer padded to 16 bytes. This remains the case with the enabled VK_KHR_relaxed_block_layout extension (which shouldn't be necessary as it is core in Vk 1.1)Related (closed) issues:
KhronosGroup/Vulkan-ValidationLayers#275
microsoft/DirectXShaderCompiler#1498
Error might be on our side, but consequences are just warnings and possibly disabled GBV instrumentation.
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