diff --git a/.github/workflows/cmake-art-thin-windows.yml b/.github/workflows/cmake-art-thin-windows.yml new file mode 100644 index 0000000..2bbea91 --- /dev/null +++ b/.github/workflows/cmake-art-thin-windows.yml @@ -0,0 +1,38 @@ +# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage. +# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml +name: CMake for art THIN on Windows + +on: [workflow_dispatch] + +env: + # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) + BUILD_TYPE: Release + +jobs: + build: + # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. + # You can convert this to a matrix build if you need cross-platform coverage. + # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + + - name: Configure CMake + # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. + # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type + run: cmake -DINSTALLKITS=OFF -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} + + - name: Build + # Build your program with the given configuration + run: | + cmake -DINSTALLKITS=OFF --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} + rm build\drumlabooh_artefacts\Release\VST3\drumlabooh.lib + rm build\drumlabooh_artefacts\Release\VST3\drumlabooh.exp + + + - name: Archive artifacts + uses: actions/upload-artifact@v3 + with: + name: drumlabooh.vst3 + path: build\drumlabooh_artefacts\Release\VST3\ diff --git a/Source/PluginEditor.cpp b/Source/PluginEditor.cpp index 6894c8d..ea98a94 100644 --- a/Source/PluginEditor.cpp +++ b/Source/PluginEditor.cpp @@ -1607,17 +1607,17 @@ void CAudioProcessorEditor::save_quick_kit() { if (! audioProcessor.drumkit) - { - log ("NO DRUMKIT\n"); - return; - } + { + log ("NO DRUMKIT\n"); + return; + } std::string kit_name = l_kit_name.getText().toStdString(); if (kit_name == "EMPTY KIT") { log ("GIVE OTHER NAME TO THE KIT\n"); return; - } + } if (audioProcessor.drumkit->kit_type != KIT_TYPE_DRUMLABOOH) { @@ -1641,6 +1641,8 @@ void CAudioProcessorEditor::save_quick_kit() std::filesystem::create_directories (kit_path); + log ("created directory: " + kit_path + "\n"); + std::string kit_filename; kit_filename = kit_path + "/drumkitq.txt";