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Copy pathAnimatorTransitionCopierWindow.cs
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AnimatorTransitionCopierWindow.cs
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/*
* Created by PeDev 2020
* https://github.com/qwe321qwe321qwe321/Unity-AnimatorTransitionCopier
*/
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
namespace PeDev {
class AnimatorTransitionCopierWindow : EditorWindow {
[MenuItem("Custom/AnimationTools/Animator Transition Copier")]
static void CreateWindow() {
// Get existing open window or if none, make a new one:
GetWindow<AnimatorTransitionCopierWindow>("Animator Transition Copier");
}
// Draw the content of window.
void OnGUI() {
OnAnimatorTransitionCopierGUI();
}
AnimatorController m_TargetAnimatorController;
int m_AnimatorLayerIndex;
bool m_IgnoreSelfTransitions = true;
bool m_HasRefreshedAnimatorLayers;
AnimatorStateMachine m_CurrentLayerStateMachine;
List<AnimatorState> m_AllAnimatorStatesInLayer = new List<AnimatorState>();
List<StateMachineInfo> m_AllStateMachinesInLayer = new List<StateMachineInfo>();
Dictionary<int, string> m_AnimatorStateHashToFullName = new Dictionary<int, string>();
List<AnimatorStateTransitionInfo> m_CopiedAnimatorStateTransitions = new List<AnimatorStateTransitionInfo>();
private struct StateMachineInfo {
public AnimatorStateMachine stateMachine;
public AnimatorStateMachine parent;
public StateMachineInfo(AnimatorStateMachine stateMachine, AnimatorStateMachine parent) {
this.stateMachine = stateMachine;
this.parent = parent;
}
/// <summary>
/// Get all transitions that comes from this state machine.
/// </summary>
/// <param name="srcStateMachine"></param>
/// <returns></returns>
public AnimatorTransition[] GetAllTransitionsFromStateMachine() {
if (parent == null) {
return new AnimatorTransition[0];
}
// GetStateMachineTransitions() usage:
// https://csharp.hotexamples.com/examples/-/AnimatorStateMachine/-/php-animatorstatemachine-class-examples.html
return parent.GetStateMachineTransitions(stateMachine);
}
public void AddTransition(AnimatorTransitionBase template) {
if (parent == null) {
return;
}
if (template.destinationState) {
AnimatorTransition newTransition = parent.AddStateMachineTransition(stateMachine);
CopyToAnimatorTransition(template, newTransition);
newTransition.destinationStateMachine = null;
newTransition.destinationState = template.destinationState;
} else if (template.destinationStateMachine) {
AnimatorTransition newTransition = parent.AddStateMachineTransition(stateMachine);
CopyToAnimatorTransition(template, newTransition);
newTransition.destinationState = null;
newTransition.destinationStateMachine = template.destinationStateMachine;
} else {
Debug.LogWarning($"Null ref. Trying to make transition to destination that doesn't exist.");
}
}
public void SetStateMachineTransitions(AnimatorTransition[] transitions) {
if (parent == null) {
return;
}
parent.SetStateMachineTransitions(stateMachine, transitions);
}
}
bool IsCurrentLayerValid => m_TargetAnimatorController != null && m_AnimatorLayerIndex < m_TargetAnimatorController.layers.Length;
enum SourceType {
NormalState = 0,
AnyState = 1,
EntryState = 2,
StateMachine = 3,
}
struct AnimatorStateTransitionInfo {
public SourceType sourceStateType;
public AnimatorState srcState;
public AnimatorStateMachine srcStateMachine;
public AnimatorTransitionBase transition;
public int orderInSrcTransitions;
public bool IsValid() {
switch (sourceStateType) {
case SourceType.NormalState:
if (!srcState || !transition) {
return false;
}
break;
case SourceType.AnyState:
if (!srcStateMachine || !transition) { // any state doesn't have srcState.
return false;
}
break;
case SourceType.EntryState:
if (!srcStateMachine || !transition) {
return false;
}
break;
case SourceType.StateMachine:
if (!srcStateMachine || !transition) {
return false;
}
break;
}
return true;
}
public override string ToString() {
if (!IsValid()) {
return "<invalid_transitions>";
}
switch (sourceStateType) {
case SourceType.NormalState:
if (transition.isExit) {
return $"{srcState.name}->Exit State";
}
return $"{srcState.name}->{GetDestinationName(transition)}";
case SourceType.AnyState:
return $"Any State->{GetDestinationName(transition)}";
case SourceType.EntryState:
return $"Entry State({srcStateMachine.name})->{GetDestinationName(transition)}";
case SourceType.StateMachine:
return $"{srcStateMachine.name}->{GetDestinationName(transition)}";
}
return "<unknown_type_transitions>";
}
}
void OnAnimatorTransitionCopierGUI() {
m_HasRefreshedAnimatorLayers = false;
m_TargetAnimatorController = EditorGUILayout.ObjectField("Animator Controller", m_TargetAnimatorController,
typeof(AnimatorController), true) as AnimatorController;
using (new EditorGUI.DisabledGroupScope(!m_TargetAnimatorController)) {
if (m_TargetAnimatorController) {
m_AnimatorLayerIndex = Mathf.Clamp(m_AnimatorLayerIndex, 0, m_TargetAnimatorController.layers.Length - 1);
m_AnimatorLayerIndex = EditorGUILayout.Popup(
"Animator Layer",
m_AnimatorLayerIndex,
m_TargetAnimatorController.layers.Select(x => x.name).ToArray()
);
}
}
if (!IsCurrentLayerValid) {
EditorGUILayout.HelpBox($"Please assgin AnimatorController.", MessageType.Warning);
}
EditorGUILayout.Space(10f);
using (new EditorGUI.DisabledGroupScope(!IsCurrentLayerValid)) {
// Selected transitions.
AnimatorTransitionBase[] selectedTransitions = Selection.objects.Select(x => x as AnimatorTransitionBase).Where(y => y != null).ToArray();
bool canCopySelectedTransitions = selectedTransitions.Length > 0;
if (canCopySelectedTransitions) {
EditorGUIHelper.LabelField("Copy Transitions", FontStyle.Bold);
if (EditorGUIHelper.Button("Copy selected transitions", EditorGUIHelper.EditorButtonSize.Large)) {
RefreshCurrentStatesInLayer();
m_CopiedAnimatorStateTransitions.Clear();
foreach (var transition in selectedTransitions) {
if (TryGetFullInfoInTransition(transition, out AnimatorStateTransitionInfo info)) {
m_CopiedAnimatorStateTransitions.Add(info);
}
}
}
}
// Selected state/stateMachine for copying.
UnityEngine.Object selectedAcitveStateOrMachine = Selection.activeObject;
if (selectedAcitveStateOrMachine is AnimatorState ||
selectedAcitveStateOrMachine is AnimatorStateMachine) {
RefreshCurrentStatesInLayer();
bool isValidState = m_AnimatorStateHashToFullName.ContainsKey(selectedAcitveStateOrMachine.GetInstanceID());
if (IsCurrentLayerValid && !isValidState) {
EditorGUILayout.HelpBox($"Selected state is not in {m_TargetAnimatorController.name}.{m_TargetAnimatorController.layers[m_AnimatorLayerIndex].name}", MessageType.Warning);
}
using (new EditorGUI.DisabledGroupScope(!isValidState)) {
EditorGUIHelper.LabelField($"Copy Transitions from {selectedAcitveStateOrMachine.name}", FontStyle.Bold);
EditorGUI.indentLevel++;
using (new EditorGUILayout.HorizontalScope()) {
if (EditorGUIHelper.Button("Copy all *Ingoing* transitions", EditorGUIHelper.EditorButtonSize.Large)) {
if (selectedAcitveStateOrMachine is AnimatorState selectedAnimatorState) {
CopyIngoingTransitions(selectedAnimatorState, m_CopiedAnimatorStateTransitions);
} else if (selectedAcitveStateOrMachine is AnimatorStateMachine selectedAnimatorStateMachine) {
CopyIngoingTransitions(selectedAnimatorStateMachine, m_CopiedAnimatorStateTransitions);
}
}
if (EditorGUIHelper.Button("Copy all *Outgoing* transitions", EditorGUIHelper.EditorButtonSize.Large)) {
if (selectedAcitveStateOrMachine is AnimatorState selectedAnimatorState) {
CopyOutgoingTransitions(selectedAnimatorState, m_CopiedAnimatorStateTransitions);
} else if (selectedAcitveStateOrMachine is AnimatorStateMachine selectedAnimatorStateMachine) {
CopyOutgoingTransitions(selectedAnimatorStateMachine, m_CopiedAnimatorStateTransitions);
}
}
}
EditorGUI.indentLevel--;
}
}
// Selected state for pasting.
AnimatorState[] selectedStates = Selection.GetFiltered<AnimatorState>(SelectionMode.Unfiltered);
AnimatorStateMachine[] selectedStateMachines = Selection.GetFiltered<AnimatorStateMachine>(SelectionMode.Unfiltered);
if (selectedStates.Length > 0 || selectedStateMachines.Length > 0) {
bool canPasteTransitions = m_CopiedAnimatorStateTransitions != null &&
m_CopiedAnimatorStateTransitions.Count > 0;
EditorGUIHelper.LabelField("Paste Transitions to state", FontStyle.Bold);
EditorGUI.indentLevel++;
m_IgnoreSelfTransitions = EditorGUILayout.Toggle("Ignore self transitions", m_IgnoreSelfTransitions);
using (new EditorGUI.DisabledGroupScope(!canPasteTransitions)) {
using (new EditorGUILayout.HorizontalScope()) {
// Try to multi-paste
if (EditorGUIHelper.Button("Paste as *Ingoing* transitions", EditorGUIHelper.EditorButtonSize.Large)) {
PasteAsIngoingTransitions(selectedStates, m_CopiedAnimatorStateTransitions);
PasteAsIngoingTransitions(selectedStateMachines, m_CopiedAnimatorStateTransitions);
Debug.Log($"Pasted {m_CopiedAnimatorStateTransitions.Count} ingoing transitions.");
}
if (EditorGUIHelper.Button("Paste as *Outgoing* transitions", EditorGUIHelper.EditorButtonSize.Large)) {
PasteAsOutgoingTransitions(selectedStates, m_CopiedAnimatorStateTransitions);
PasteAsOutgoingTransitions(selectedStateMachines, m_CopiedAnimatorStateTransitions);
Debug.Log($"Pasted {m_CopiedAnimatorStateTransitions.Count} outgoing transitions to {selectedStates.Length} states and {selectedStateMachines} state machines.");
}
}
}
EditorGUI.indentLevel--;
}
}
if (IsCurrentLayerValid && m_CopiedAnimatorStateTransitions.Count > 0) {
string hint = $"Copied {m_CopiedAnimatorStateTransitions.Count} transitions: \n\n";
foreach (var transitionInfo in m_CopiedAnimatorStateTransitions) {
hint += $"{transitionInfo.ToString()}\n";
}
EditorGUILayout.HelpBox(hint, MessageType.Info);
}
}
void RefreshCurrentStatesInLayer() {
if (!IsCurrentLayerValid || m_HasRefreshedAnimatorLayers) {
return;
}
m_CurrentLayerStateMachine = m_TargetAnimatorController.layers[m_AnimatorLayerIndex].stateMachine;
m_AllAnimatorStatesInLayer.Clear();
m_AllStateMachinesInLayer.Clear();
// Including the root state machine of this layer.
m_AllStateMachinesInLayer.Add(new StateMachineInfo(m_CurrentLayerStateMachine, null));
m_AnimatorStateHashToFullName.Clear();
GetAllStatesInStateMachineRecursively(m_CurrentLayerStateMachine, "");
}
void GetAllStatesInStateMachineRecursively(AnimatorStateMachine stateMachine, string prefix) {
foreach (var childState in stateMachine.states) {
var state = childState.state;
m_AllAnimatorStatesInLayer.Add(state);
if (m_AnimatorStateHashToFullName.ContainsKey(state.GetInstanceID())) {
Debug.LogWarning($"{prefix + state.name}, {m_AnimatorStateHashToFullName[state.GetInstanceID()]}");
} else {
m_AnimatorStateHashToFullName.Add(state.GetInstanceID(), prefix + state.name);
}
}
foreach (var childStateMachine in stateMachine.stateMachines) {
var subStateMachine = childStateMachine.stateMachine;
m_AllStateMachinesInLayer.Add(new StateMachineInfo(subStateMachine, stateMachine));
if (m_AnimatorStateHashToFullName.ContainsKey(subStateMachine.GetInstanceID())) {
Debug.LogWarning($"{prefix + subStateMachine.name}, {m_AnimatorStateHashToFullName[subStateMachine.GetInstanceID()]}");
} else {
m_AnimatorStateHashToFullName.Add(subStateMachine.GetInstanceID(), prefix + subStateMachine.name);
}
string nextPrefix = prefix + subStateMachine.name + ".";
GetAllStatesInStateMachineRecursively(subStateMachine, nextPrefix);
}
}
bool TryGetFullInfoInTransition(AnimatorTransitionBase transition, out AnimatorStateTransitionInfo info) {
if (transition is AnimatorStateTransition stateTransition) {
if (!transition.isExit && !transition.destinationState && !transition.destinationStateMachine) {
Debug.LogWarning($"Undefined transition type: {transition}");
info = default;
return false;
}
// Normal transition.
foreach (var state in m_AllAnimatorStatesInLayer) {
for (int i = 0; i < state.transitions.Length; i++) {
if (transition.GetInstanceID() == state.transitions[i].GetInstanceID()) {
info = new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.NormalState,
srcState = state,
transition = transition,
orderInSrcTransitions = i
};
return true;
}
}
}
// Transitions from a AnyState.
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
for (int i = 0; i < stateMachineInfo.stateMachine.anyStateTransitions.Length; i++) {
if (transition.GetInstanceID() == stateMachineInfo.stateMachine.anyStateTransitions[i].GetInstanceID()) {
info = new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.AnyState,
transition = transition,
srcStateMachine = stateMachineInfo.stateMachine,
orderInSrcTransitions = i
};
return true;
}
}
}
}
// generic transition is from EntryState or StateMachine.
// It looks grey in the Animator window.
if (transition is AnimatorTransition genericTransition) {
if (!transition.isExit && !transition.destinationState && !transition.destinationStateMachine) {
Debug.LogWarning($"Undefined transition type: {transition}");
info = default;
return false;
}
// Transitions from a EntryState.
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
for (int i = 0; i < stateMachineInfo.stateMachine.entryTransitions.Length; i++) {
if (transition.GetInstanceID() == stateMachineInfo.stateMachine.entryTransitions[i].GetInstanceID()) {
info = new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.EntryState,
srcStateMachine = stateMachineInfo.stateMachine,
transition = transition,
orderInSrcTransitions = i
};
return true;
}
}
}
// Transitions from a StateMachine.
foreach (var srcStateMachineInfo in m_AllStateMachinesInLayer) {
var stateMachineTransitions = srcStateMachineInfo.GetAllTransitionsFromStateMachine();
for (int i = 0; i < stateMachineTransitions.Length; i++) {
if (transition.GetInstanceID() == stateMachineTransitions[i].GetInstanceID()) {
//Debug.Log($"Found transition: {srcStateMachine} -> {transition.destinationStateMachine}{transition.destinationState}");
info = new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.StateMachine,
srcStateMachine = srcStateMachineInfo.stateMachine,
transition = transition,
orderInSrcTransitions = i
};
return true;
}
}
}
foreach (var layer in m_AllStateMachinesInLayer) {
}
}
// Failed.
Debug.LogWarning($"Selected transition is not in {m_TargetAnimatorController.name}.{m_TargetAnimatorController.layers[m_AnimatorLayerIndex].name}.");
info = default;
return false;
}
#region Copy/Paste by selected state/stateMachine
void CopyOutgoingTransitions(AnimatorState target, List<AnimatorStateTransitionInfo> copyTo) {
copyTo.Clear();
for (int i = 0; i < target.transitions.Length; i++) {
if (!target.transitions[i].isExit &&
!target.transitions[i].destinationState &&
!target.transitions[i].destinationStateMachine) {
// Unknown transition.
continue;
}
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.NormalState,
srcState = target,
transition = target.transitions[i],
orderInSrcTransitions = i
});
}
}
void CopyOutgoingTransitions(AnimatorStateMachine target, List<AnimatorStateTransitionInfo> copyTo) {
if (!TryGetStateMachineInfo(target, out var stateMachineInfo)) {
Debug.LogWarning($"Failed: Cannot find {target} in current layer.");
return;
}
copyTo.Clear();
var transitions = stateMachineInfo.GetAllTransitionsFromStateMachine();
for (int i = 0; i < transitions.Length; i++) {
if (!transitions[i].isExit &&
!transitions[i].destinationState &&
!transitions[i].destinationStateMachine) {
// Unknown transition.
continue;
}
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.StateMachine,
srcStateMachine = target,
transition = transitions[i],
orderInSrcTransitions = i
});
}
}
void PasteAsOutgoingTransitions(AnimatorState target, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
// AddTransition() has already supported undo.
foreach (var transitionInfo in transitionInfos) {
if (!transitionInfo.IsValid()) { continue; }
if (transitionInfo.transition.isExit) {
target.AddTransition(CreateExitTransition(target, transitionInfo.transition));
} else {
if (m_IgnoreSelfTransitions) {
if (transitionInfo.transition.destinationState != null &&
transitionInfo.transition.destinationState.GetInstanceID() == target.GetInstanceID()) {
continue;
}
}
target.AddTransition(CreateStateTransition(target, transitionInfo.transition));
}
}
}
void PasteAsOutgoingTransitions(AnimatorStateMachine targetStateMachine, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
// AddTransition() has already supported undo.
foreach (var transitionInfo in transitionInfos) {
if (!transitionInfo.IsValid()) { continue; }
if (!TryGetStateMachineInfo(targetStateMachine, out var stateMachineInfo)) {
Debug.LogWarning($"Failed: Cannot find {targetStateMachine} in current layer.");
continue;
}
if (transitionInfo.transition.isExit) {
stateMachineInfo.AddTransition(transitionInfo.transition);
} else {
if (m_IgnoreSelfTransitions) {
if (transitionInfo.transition.destinationStateMachine != null &&
transitionInfo.transition.destinationStateMachine.GetInstanceID() == targetStateMachine.GetInstanceID()) {
continue;
}
}
stateMachineInfo.AddTransition(transitionInfo.transition);
}
}
}
void PasteAsOutgoingTransitions(AnimatorState[] states, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
foreach (var state in states) {
if (null == state) { continue; }
PasteAsOutgoingTransitions(state, transitionInfos);
}
}
void PasteAsOutgoingTransitions(AnimatorStateMachine[] stateMachines, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
foreach (var stateMachine in stateMachines) {
if (null == stateMachine) { continue; }
PasteAsOutgoingTransitions(stateMachine, transitionInfos);
}
}
void CopyIngoingTransitions(AnimatorState target, List<AnimatorStateTransitionInfo> copyTo) {
copyTo.Clear();
foreach (var state in m_AllAnimatorStatesInLayer) {
for (int i = 0; i < state.transitions.Length; i++) {
var transition = state.transitions[i];
if (transition.destinationState == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.NormalState,
srcState = state,
transition = transition,
orderInSrcTransitions = i
});
}
}
}
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
// Entry transitions
for (int i = 0; i < stateMachineInfo.stateMachine.entryTransitions.Length; i++) {
var transition = stateMachineInfo.stateMachine.entryTransitions[i];
if (transition.destinationState == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.EntryState,
srcStateMachine = stateMachineInfo.stateMachine,
transition = transition,
orderInSrcTransitions = i
});
}
}
}
// AnyState transitions
for (int i = 0; i < m_CurrentLayerStateMachine.anyStateTransitions.Length; i++) {
var transition = m_CurrentLayerStateMachine.anyStateTransitions[i];
if (transition.destinationState == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.AnyState,
srcStateMachine = m_CurrentLayerStateMachine,
transition = transition,
orderInSrcTransitions = i
});
}
}
// StateMachine transitions.
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
var stateMachineTransitions = stateMachineInfo.GetAllTransitionsFromStateMachine();
for (int i = 0; i < stateMachineTransitions.Length; i++) {
var transition = stateMachineTransitions[i];
if (transition.destinationState == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.StateMachine,
srcStateMachine = stateMachineInfo.stateMachine,
transition = transition,
orderInSrcTransitions = i
});
}
}
}
}
void CopyIngoingTransitions(AnimatorStateMachine target, List<AnimatorStateTransitionInfo> copyTo) {
copyTo.Clear();
foreach (var state in m_AllAnimatorStatesInLayer) {
for (int i = 0; i < state.transitions.Length; i++) {
var transition = state.transitions[i];
if (transition.destinationStateMachine == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.NormalState,
srcState = state,
transition = transition,
orderInSrcTransitions = i
});
}
}
}
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
// Entry transitions
for (int i = 0; i < stateMachineInfo.stateMachine.entryTransitions.Length; i++) {
var transition = stateMachineInfo.stateMachine.entryTransitions[i];
if (transition.destinationStateMachine == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.EntryState,
srcStateMachine = stateMachineInfo.stateMachine,
transition = transition,
orderInSrcTransitions = i
});
}
}
}
// AnyState transitions
for (int i = 0; i < m_CurrentLayerStateMachine.anyStateTransitions.Length; i++) {
var transition = m_CurrentLayerStateMachine.anyStateTransitions[i];
if (transition.destinationStateMachine == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.AnyState,
srcStateMachine = m_CurrentLayerStateMachine,
transition = transition,
orderInSrcTransitions = i
});
}
}
// StateMachine transitions.
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
var stateMachineTransitions = stateMachineInfo.GetAllTransitionsFromStateMachine();
for (int i = 0; i < stateMachineTransitions.Length; i++) {
var transition = stateMachineTransitions[i];
if (transition.destinationStateMachine == target) {
copyTo.Add(new AnimatorStateTransitionInfo() {
sourceStateType = SourceType.StateMachine,
srcStateMachine = stateMachineInfo.stateMachine,
transition = transition,
orderInSrcTransitions = i
});
}
}
}
}
void PasteAsIngoingTransitions(AnimatorState target, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
// Because AddTransition() will insert transition into the first element.
transitionInfos = transitionInfos.Reverse();
foreach (var transitionInfo in transitionInfos) {
if (!transitionInfo.IsValid()) { continue; }
if (m_IgnoreSelfTransitions) {
if (transitionInfo.transition.destinationState != null &&
transitionInfo.transition.destinationState.GetInstanceID() == target.GetInstanceID()) {
continue;
}
}
switch (transitionInfo.sourceStateType) {
case SourceType.NormalState: {
List<AnimatorStateTransition> newTransitions = new List<AnimatorStateTransition>(transitionInfo.srcState.transitions);
// Insert new state into the position of original one.
newTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateStateTransition(transitionInfo.srcState, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcState, "Add new transitions");
transitionInfo.srcState.transitions = newTransitions.ToArray();
}
break;
case SourceType.AnyState: {
List<AnimatorStateTransition> newAnyStateTransitions = new List<AnimatorStateTransition>(transitionInfo.srcStateMachine.anyStateTransitions);
// Insert new state into the position of original one.
newAnyStateTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateAnyTransition(transitionInfo.srcStateMachine, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcStateMachine, "Add new transitions");
transitionInfo.srcStateMachine.anyStateTransitions = newAnyStateTransitions.ToArray();
}
break;
case SourceType.EntryState: {
List<AnimatorTransition> newEntryTransitions = new List<AnimatorTransition>(transitionInfo.srcStateMachine.entryTransitions);
// Insert new state into the position of original one.
newEntryTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateEntryTransition(transitionInfo.srcStateMachine, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcStateMachine, "Add new transitions");
transitionInfo.srcStateMachine.entryTransitions = newEntryTransitions.ToArray();
}
break;
case SourceType.StateMachine: {
if (!TryGetStateMachineInfo(transitionInfo.srcStateMachine, out var srcStateMachineInfo)) {
Debug.LogWarning($"Failed: Cannot find {transitionInfo.srcStateMachine} in current layer.");
return;
}
List<AnimatorTransition> newStateMachineTransitions = new List<AnimatorTransition>(srcStateMachineInfo.GetAllTransitionsFromStateMachine());
// Insert new state into the position of original one.
newStateMachineTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateStateMachineTransition(transitionInfo.srcStateMachine, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcStateMachine, "Add new transitions");
// Set its state machine outgoing transitions.
srcStateMachineInfo.SetStateMachineTransitions(newStateMachineTransitions.ToArray());
}
break;
}
}
}
void PasteAsIngoingTransitions(AnimatorStateMachine target, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
// Because AddTransition() will insert transition into the first element.
transitionInfos = transitionInfos.Reverse();
foreach (var transitionInfo in transitionInfos) {
if (!transitionInfo.IsValid()) { continue; }
if (m_IgnoreSelfTransitions) {
if (transitionInfo.transition.destinationState != null &&
transitionInfo.transition.destinationState.GetInstanceID() == target.GetInstanceID()) {
continue;
}
}
switch (transitionInfo.sourceStateType) {
case SourceType.NormalState: {
List<AnimatorStateTransition> newTransitions = new List<AnimatorStateTransition>(transitionInfo.srcState.transitions);
// Insert new state into the position of original one.
newTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateStateTransition(transitionInfo.srcState, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcState, "Add new transitions");
transitionInfo.srcState.transitions = newTransitions.ToArray();
}
break;
case SourceType.AnyState: {
List<AnimatorStateTransition> newAnyStateTransitions = new List<AnimatorStateTransition>(transitionInfo.srcStateMachine.anyStateTransitions);
// Insert new state into the position of original one.
newAnyStateTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateAnyTransition(transitionInfo.srcStateMachine, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcStateMachine, "Add new transitions");
transitionInfo.srcStateMachine.anyStateTransitions = newAnyStateTransitions.ToArray();
}
break;
case SourceType.EntryState: {
List<AnimatorTransition> newEntryTransitions = new List<AnimatorTransition>(transitionInfo.srcStateMachine.entryTransitions);
// Insert new state into the position of original one.
newEntryTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateEntryTransition(transitionInfo.srcStateMachine, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcStateMachine, "Add new transitions");
transitionInfo.srcStateMachine.entryTransitions = newEntryTransitions.ToArray();
}
break;
case SourceType.StateMachine: {
if (!TryGetStateMachineInfo(transitionInfo.srcStateMachine, out var srcStateMachineInfo)) {
Debug.LogWarning($"Failed: Cannot find {transitionInfo.srcStateMachine} in current layer.");
return;
}
List<AnimatorTransition> newStateMachineTransitions = new List<AnimatorTransition>(srcStateMachineInfo.GetAllTransitionsFromStateMachine());
// Insert new state into the position of original one.
newStateMachineTransitions.Insert(transitionInfo.orderInSrcTransitions, CreateStateMachineTransition(transitionInfo.srcStateMachine, target, transitionInfo.transition));
// Record undo before replace transitions.
Undo.RegisterCompleteObjectUndo(transitionInfo.srcStateMachine, "Add new transitions");
// Set its state machine outgoing transitions.
srcStateMachineInfo.SetStateMachineTransitions(newStateMachineTransitions.ToArray());
}
break;
}
}
}
void PasteAsIngoingTransitions(AnimatorState[] states, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
foreach (var state in states) {
if (null == state) { continue; }
PasteAsIngoingTransitions(state, transitionInfos);
}
}
void PasteAsIngoingTransitions(AnimatorStateMachine[] stateMachines, IEnumerable<AnimatorStateTransitionInfo> transitionInfos) {
foreach (var stateMachine in stateMachines) {
if (null == stateMachine) { continue; }
PasteAsIngoingTransitions(stateMachine, transitionInfos);
}
}
#endregion
string GetAnimatorStateFullName(AnimatorState state) {
return m_AnimatorStateHashToFullName[state.GetInstanceID()];
}
string GetSubStateMachineFullName(AnimatorStateMachine subStateMachine) {
return m_AnimatorStateHashToFullName[subStateMachine.GetInstanceID()];
}
bool TryGetStateMachineInfo(AnimatorStateMachine stateMachine, out StateMachineInfo found) {
foreach (var stateMachineInfo in m_AllStateMachinesInLayer) {
if (stateMachineInfo.stateMachine == stateMachine) {
found = stateMachineInfo;
return true;
}
}
found = default;
return false;
}
#region Static factory of AnimatorStateTransition and AnimatorTransition
static AnimatorStateTransition CreateStateTransition(AnimatorState srcState, AnimatorTransitionBase template) {
if (template.destinationState) {
return CreateStateTransition(srcState, template.destinationState, template);
}
if (template.destinationStateMachine) {
return CreateStateTransition(srcState, template.destinationStateMachine, template);
}
Debug.LogWarning($"Null ref. Trying to make transition to destination that doesn't exist.");
return null;
}
static AnimatorStateTransition CreateStateTransition(AnimatorState srcState, AnimatorState dstState, AnimatorTransitionBase template) {
AnimatorStateTransition newTransition = CreateDefaultStateTransition(srcState);
CopyToAnimatorStateTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = dstState;
return newTransition;
}
static AnimatorStateTransition CreateStateTransition(AnimatorState srcState, AnimatorStateMachine dstStateMachine, AnimatorTransitionBase template) {
AnimatorStateTransition newTransition = CreateDefaultStateTransition(srcState);
CopyToAnimatorStateTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = null;
newTransition.destinationStateMachine = dstStateMachine;
return newTransition;
}
static AnimatorTransition CreateStateMachineTransition(AnimatorStateMachine srcStateMachine, AnimatorState dstState, AnimatorTransitionBase template) {
AnimatorTransition newTransition = CreateDefaultTransition(srcStateMachine);
CopyToAnimatorTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = dstState;
return newTransition;
}
static AnimatorTransition CreateStateMachineTransition(AnimatorStateMachine srcStateMachine, AnimatorStateMachine dstStateMachine, AnimatorTransitionBase template) {
AnimatorTransition newTransition = CreateDefaultTransition(srcStateMachine);
CopyToAnimatorTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = null;
newTransition.destinationStateMachine = dstStateMachine;
return newTransition;
}
/// <summary>
/// Create a exit state transition from another.
/// </summary>
/// <param name="srcState"></param>
/// <param name="template"></param>
/// <returns></returns>
static AnimatorStateTransition CreateExitTransition(AnimatorState srcState, AnimatorTransitionBase template) {
AnimatorStateTransition newTransition = CreateDefaultStateTransition(srcState);
CopyToAnimatorStateTransition(template, newTransition);
newTransition.isExit = true;
return newTransition;
}
static AnimatorTransition CreateEntryTransition(AnimatorStateMachine srcStateMachine, AnimatorState dstState, AnimatorTransitionBase template) {
AnimatorTransition newTransition = CreateDefaultTransition(srcStateMachine);
CopyToAnimatorTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = dstState;
return newTransition;
}
static AnimatorTransition CreateEntryTransition(AnimatorStateMachine srcStateMachine, AnimatorStateMachine dstStateMachine, AnimatorTransitionBase template) {
AnimatorTransition newTransition = CreateDefaultTransition(srcStateMachine);
CopyToAnimatorTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = null;
newTransition.destinationStateMachine = dstStateMachine;
return newTransition;
}
static AnimatorStateTransition CreateAnyTransition(AnimatorStateMachine srcStateMachine, AnimatorState dstState, AnimatorTransitionBase template) {
AnimatorStateTransition newTransition = CreateDefaultStateTransition(srcStateMachine);
CopyToAnimatorStateTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = dstState;
return newTransition;
}
static AnimatorStateTransition CreateAnyTransition(AnimatorStateMachine srcStateMachine, AnimatorStateMachine dstStateMachine, AnimatorTransitionBase template) {
AnimatorStateTransition newTransition = CreateDefaultStateTransition(srcStateMachine);
CopyToAnimatorStateTransition(template, newTransition);
newTransition.isExit = false;
newTransition.destinationState = null;
newTransition.destinationStateMachine = dstStateMachine;
return newTransition;
}
/// <summary>
/// Create a AnimatorStateTransition and stored in the specific AnimatorState.
/// </summary>
/// <param name="storedState"></param>
/// <returns></returns>
static AnimatorStateTransition CreateDefaultStateTransition(AnimatorState storedState) {
AnimatorStateTransition newTransition = new AnimatorStateTransition();
// Store in the asset.
bool flag = AssetDatabase.GetAssetPath(storedState) != "";
if (flag) {
AssetDatabase.AddObjectToAsset(newTransition, AssetDatabase.GetAssetPath(storedState));
}
newTransition.hideFlags = HideFlags.HideInHierarchy;
return newTransition;
}
/// <summary>
/// Create a AnimatorStateTransition and stored in the specific AnimatorStateMachine.
/// </summary>
/// <param name="storedStateMachine"></param>
/// <returns></returns>
static AnimatorStateTransition CreateDefaultStateTransition(AnimatorStateMachine storedStateMachine) {
AnimatorStateTransition newTransition = new AnimatorStateTransition();
// Store in the asset.
bool flag = AssetDatabase.GetAssetPath(storedStateMachine) != "";
if (flag) {
AssetDatabase.AddObjectToAsset(newTransition, AssetDatabase.GetAssetPath(storedStateMachine));
}
newTransition.hideFlags = HideFlags.HideInHierarchy;
return newTransition;
}
/// <summary>
/// Create a AnimatorTransition and stored in the specific AnimatorStateMachine.
/// </summary>
/// <param name="storedStateMachine"></param>
/// <returns></returns>
static AnimatorTransition CreateDefaultTransition(AnimatorStateMachine storedStateMachine) {
AnimatorTransition newTransition = new AnimatorTransition();
// Store in the asset.
bool flag = AssetDatabase.GetAssetPath(storedStateMachine) != "";
if (flag) {
AssetDatabase.AddObjectToAsset(newTransition, AssetDatabase.GetAssetPath(storedStateMachine));
}
newTransition.hideFlags = HideFlags.HideInHierarchy;
return newTransition;
}
static void CopyToAnimatorStateTransition(AnimatorTransitionBase src, AnimatorStateTransition dst) {
if (src is AnimatorStateTransition srcStateTrans) {
CopyAnimatorStateTransition(srcStateTrans, dst);
} else if (src is AnimatorTransition srcTrans) {
CopyAnimatorStateTransition(srcTrans, dst);
}
}
static void CopyToAnimatorTransition(AnimatorTransitionBase src, AnimatorTransition dst) {
if (src is AnimatorStateTransition srcStateTrans) {
CopyAnimatorTransition(srcStateTrans, dst);
} else if (src is AnimatorTransition srcTrans) {
CopyAnimatorTransition(srcTrans, dst);
}
}
static void CopyAnimatorStateTransition(AnimatorStateTransition src, AnimatorStateTransition dst) {
dst.canTransitionToSelf = src.canTransitionToSelf;
dst.duration = src.duration;
dst.exitTime = src.exitTime;
dst.hasExitTime = src.hasExitTime;
dst.hasFixedDuration = src.hasFixedDuration;
dst.hideFlags = src.hideFlags;
dst.interruptionSource = src.interruptionSource;
dst.isExit = src.isExit;
dst.mute = src.mute;
dst.name = src.name;
dst.offset = src.offset;
dst.orderedInterruption = src.orderedInterruption;
dst.solo = src.solo;
dst.conditions = src.conditions.ToArray();
}
static void CopyAnimatorStateTransition(AnimatorTransition src, AnimatorStateTransition dst) {
dst.isExit = src.isExit;
dst.hideFlags = src.hideFlags;
dst.mute = src.mute;
dst.name = src.name;
dst.solo = src.solo;
dst.conditions = src.conditions.ToArray();
}
static void CopyAnimatorTransition(AnimatorTransition src, AnimatorTransition dst) {
dst.isExit = src.isExit;
dst.hideFlags = src.hideFlags;
dst.mute = src.mute;
dst.name = src.name;
dst.solo = src.solo;
dst.conditions = src.conditions.ToArray();
}
static void CopyAnimatorTransition(AnimatorStateTransition src, AnimatorTransition dst) {
dst.isExit = src.isExit;
dst.hideFlags = src.hideFlags;
dst.mute = src.mute;
dst.name = src.name;
dst.solo = src.solo;
dst.conditions = src.conditions.ToArray();
}
static string GetDestinationName(AnimatorTransitionBase transition) {
if (transition.destinationState) {
return transition.destinationState.name;
}
if (transition.destinationStateMachine) {
return transition.destinationStateMachine.name;
}
return "Undefined Destination.";
}
#endregion
}
}