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Water.vcxproj.filters
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Water.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="SOIL">
<UniqueIdentifier>{d912649c-2fe0-4a32-8469-d13dfbb3acaf}</UniqueIdentifier>
</Filter>
<Filter Include="VSL">
<UniqueIdentifier>{f66c4072-a610-411f-a7b4-1921dbf82b6e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Cubemap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\GLHeader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Raytracer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StdHeader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\vec3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Water.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="external\SOIL\image_DXT.h">
<Filter>SOIL</Filter>
</ClInclude>
<ClInclude Include="external\SOIL\image_helper.h">
<Filter>SOIL</Filter>
</ClInclude>
<ClInclude Include="external\SOIL\SOIL.h">
<Filter>SOIL</Filter>
</ClInclude>
<ClInclude Include="external\SOIL\stb_image_aug.h">
<Filter>SOIL</Filter>
</ClInclude>
<ClInclude Include="external\SOIL\stbi_DDS_aug.h">
<Filter>SOIL</Filter>
</ClInclude>
<ClInclude Include="external\SOIL\stbi_DDS_aug_c.h">
<Filter>SOIL</Filter>
</ClInclude>
<ClInclude Include="external\vsl\vsMathLib.h">
<Filter>VSL</Filter>
</ClInclude>
<ClInclude Include="external\vsl\vsShaderLib.h">
<Filter>VSL</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Raytracer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\vec3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Water.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="external\SOIL\image_DXT.c">
<Filter>SOIL</Filter>
</ClCompile>
<ClCompile Include="external\SOIL\image_helper.c">
<Filter>SOIL</Filter>
</ClCompile>
<ClCompile Include="external\SOIL\SOIL.c">
<Filter>SOIL</Filter>
</ClCompile>
<ClCompile Include="external\SOIL\stb_image_aug.c">
<Filter>SOIL</Filter>
</ClCompile>
<ClCompile Include="external\vsl\vsMathLib.cpp">
<Filter>VSL</Filter>
</ClCompile>
<ClCompile Include="external\vsl\vsShaderLib.cpp">
<Filter>VSL</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Cubemap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
</Project>