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TextureBuilder.h
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#include <stdio.h>
#include "glew.h"
#include "glaux.h"
#pragma comment(lib, "glew32.lib")
#pragma comment(lib, "glaux.lib")
void loadPPM(GLuint *textureID, char *strFileName, int width, int height, int wrap) {
BYTE *data;
FILE *pFile;
fopen_s(&pFile, strFileName, "r");
if (pFile) {
data = (BYTE*)malloc(width * height * 3);
fread(data, 1, width * height * 3, pFile);
fclose(pFile);
} else {
MessageBoxA(NULL, "Texture file not found!", "Error!", MB_OK);
exit(EXIT_FAILURE);
}
glGenTextures(1, textureID);
glBindTexture(GL_TEXTURE_2D, *textureID);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap ? GL_REPEAT : GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
free(data);
}
void loadBMP(GLuint *textureID, char *strFileName, int wrap) {
AUX_RGBImageRec *pBitmap = NULL;
FILE *pFile = NULL;
fopen_s(&pFile, strFileName, "r");
if (pFile) {
pBitmap = auxDIBImageLoadA(strFileName);
}
else {
MessageBoxA(NULL, "Texture file not found!", "Error!", MB_OK);
exit(EXIT_FAILURE);
}
glGenTextures(1, textureID);
glBindTexture(GL_TEXTURE_2D, *textureID);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pBitmap->sizeX, pBitmap->sizeY, GL_RGB, GL_UNSIGNED_BYTE, pBitmap->data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap ? GL_REPEAT : GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP);
if (pBitmap) {
if (pBitmap->data) {
free(pBitmap->data);
}
free(pBitmap);
}
}