description |
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Plugin and Guide made by NoSkillPureAndy |
{% hint style="info" %} This guide assumes that you have already read the base guide for the Java Corruptor plugin. If you haven't already, check it out at this page {% endhint %}
{% hint style="info" %} NOTE: If you have no other plugins the Java Corruptor layout will load automatically when clicking "Load Custom Layout". This was not mentioned in the video. {% endhint %}
{% embed url="https://www.youtube.com/watch?v=k68aZRh4lKg" %} Video Tutorial {% endembed %}
- Install FileStub from the RTC Launcher.
- Open the package downloader from the RTC Launcher.
- Click PLUGINS, then scroll down and click on the Java Corruptor package. The package downloader might crash while downloading it. If that happens, just try again.
- Open your Project Zomboid installation's folder, and enter the
zombie
folder. - Select everything in that folder and add it all into a
.zip
file. - Rename that
.zip
file to a.jar
. - Open FileStub and drag your
.jar
file into the box labeled "Quick Load drag and drop zone." - In RTC's main window, click "Custom Layouts" on the left and select "Load Java Corruptor."
- In the top right, underneath Corruption Engine, select Arithmetic Engine from the dropdown.
- In the two boxes on the right with math operations, select addition, subtraction, and multiplication in both.
- Click the corrupt button under Blast Tools. Do not click the corrupt button on the far left.
- There will be a new
.jar
file with a long name in thezombie
folder. Extract its contents into the folder, replacing everything. - Start Project Zomboid. It will be corrupted. Whenever you make a corruption, a new
.jar
file will be created, and you will have to extract that file as well. - Feel free to experiment with corrupting the other
.jar
files and folders with.class
files as well. Ones with names related to LWJGL, OpenGL, and math might create interesting corruptions.