- PCSX2 BALL: (Branch ALL) Contains all the Branch lists
- PCSX2 BEQ: (Branch Equal) Multiple possible values for code branching with IF EQUAL operation
- PCSX2 BG: (Branch Greater) Multiple possible values for code branching with IF GREATER operation
- PCSX2 BL: (Branch Less) Multiple possible values for code branching with IF LESS operation
- PCSX2 BNE: (Branch Not Equal) Multiple possible values for code branching with IF NOT EQUAL operation
- PCSX2 NOP: (No Operation) Contains the value 0x00000000 which is used to cancel an operation
Also check this link for the default lists that come with the Vector Engine
{% content-ref url="../../rtcv/rtc/classic-vector-lists.md" %} classic-vector-lists.md {% endcontent-ref %}
These are lists that contain many variations of values used by program code. Corrupting using these value lists dramatically increases the chances of hitting game code.
For general purposes, a recommended usage is any Branch lists as Limiter and the NOP list as a Value. Play around with the Branch lists. You can also swap the Limiter and Value lists for different results.
The PCSX2 lists were added in 5.0.4. The Branch lists currently only a limited amount of possible values (-200 to +200 generally).
http://www.cs.tau.ac.il/~afek/MipsInstructionSetReference.pdf : General documentation on the Mips Instruction set
http://www-soc.lip6.fr/~marchett/Archi_Memento_MIPS-nup.pdf : Arithmetic-specific documentation on the MIPS Instruction set (French)