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scene.h
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#pragma once
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QMatrix4x4>
#include <QVector3D>
#include <QSharedPointer>
#include <camera.h>
#include <vector>
class Scene : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
enum colorAxisMode {COLOR_BY_ROW, COLOR_BY_Z};
Scene(const QString& plyFilePath, QWidget* parent = 0);
~Scene();
public slots:
void setPointSize(size_t size);
void setColorAxisMode(colorAxisMode value);
void attachCamera(QSharedPointer<Camera> camera);
void setPickpointEnabled(bool enabled);
void clearPickedpoints();
signals:
void pickpointsChanged(const QVector<QVector3D> points);
protected:
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
void resizeGL(int width, int height) Q_DECL_OVERRIDE;
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
private slots:
void _onCameraChanged(const CameraState& state);
private:
void _loadPLY(const QString& plyFilePath);
void _cleanup();
void _drawFrameAxis();
QVector3D _unproject(int x, int y) const;
QVector3D _pickPointFrom2D(const QPoint& pos) const;
void _drawMarkerBox(const QVector3D& point, const QColor& color);
float _pointSize;
colorAxisMode _colorMode;
std::vector<std::pair<QVector3D, QColor> > _axesLines;
QPoint _prevMousePosition;
QOpenGLVertexArrayObject _vao;
QOpenGLBuffer _vertexBuffer;
QScopedPointer<QOpenGLShaderProgram> _shaders;
QMatrix4x4 _projectionMatrix;
QMatrix4x4 _cameraMatrix;
QMatrix4x4 _worldMatrix;
QVector<float> _pointsData;
size_t _pointsCount;
QVector3D _pointsBoundMin;
QVector3D _pointsBoundMax;
QVector3D _ray;
QSharedPointer<Camera> _currentCamera;
bool _pickpointEnabled;
QVector<QVector3D> _pickedPoints;
QVector3D _highlitedPoint;
};