- https://www.youtube.com/watch?v=fSjc8vLMg8c
- https://dev.opera.com/articles/3d-games-with-canvas-and-raycasting-part-1/
- https://www.reddit.com/r/gamedev/comments/1a5vut/pseudo3d_rendering_doom_wolfenstein_3d_prelude_of/
- https://www.reddit.com/r/learnprogramming/comments/fgvnm1/processing_strange_fisheye_effect_in/
- https://en.wikipedia.org/wiki/Wolfenstein_3D#Development
- https://stackoverflow.com/questions/32716685/algorithm-for-2d-raytracer/32733650#32733650
- https://stackoverflow.com/questions/41192378/theory-behind-wolfenstein-style-3d-rendering?rq=1
- https://lodev.org/cgtutor/raycasting.html
- https://www.youtube.com/watch?v=eOCQfxRQ2pY
- http://www.playfuljs.com/a-first-person-engine-in-265-lines/
ray_casting_3d
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