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teamscript.js
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let heroData = [];
const metaCompositions = {
// listed meta compositions as of 09/15/2024
// due to tank importance, team comp based on tank if specified
// else, look for majority hero classification
brawl: ["Reinhardt", "Mei", "Reaper", "Lucio", "Moira"],
poke: ["Sigma", "Widowmaker", "Ashe", "Ana", "Baptiste"],
dive: ["D.Va", "Tracer", "Genji", "Lucio", "Kiriko"],
brawlvdva: ["Zarya", "Mei", "Symmetra", "Brigitte", "Kiriko"],
brawlvdoom: ["Roadhog", "Sombra", "Cassidy", "Brigitte", "Ana"],
brawlvmonke: ["Reinhardt", "Reaper", "Bastion", "Brigitte", "Ana"],
brawlvball: ["Roadhog", "Sombra", "Junkrat", "Brigitte", "Ana"],
pokevqueen: ["Orisa", "Bastion", "Mei", "Ana", "Kiriko"],
pokevmaui: ["Zarya", "Bastion", "Sojourn", "Ana", "Zenyatta"],
pokevram: ["Orisa", "Tracer", "Bastion", "Ana", "Kiriko"],
pokevrein: ["Ramattra", "Symmetra", "Bastion", "Lucio", "Kiriko"],
pokevhog: ["Mauga", "Reaper", "Pharah", "Ana", "Baptiste"],
pokevzarya: ["Reinhardt", "Bastion", "Pharah", "Lucio", "Kiriko"],
divevsig: ["Doomfist", "Sombra", "Symmetra", "Ana", "Kiriko"],
divevorisa: ["Winston", "Tracer", "Sombra", "Ana", "Kiriko"],
};
function fetchHeroData() {
return fetch('hero_data.json')
.then(response => response.json())
.then(data => {
heroData = data;
populateHeroOptions();
})
.catch(error => console.error('Error fetching hero data:', error));
}
function populateHeroOptions() {
const tankSelect = document.getElementById('enemy1');
const damageSelects = [document.getElementById('enemy2'), document.getElementById('enemy3')];
const supportSelects = [document.getElementById('enemy4'), document.getElementById('enemy5')];
heroData.forEach(hero => {
const option = document.createElement('option');
option.value = hero["Hero Name"];
option.textContent = hero["Hero Name"];
if (hero["Role"].includes("Tank")) {
tankSelect.appendChild(option);
} else if (hero["Role"].includes("Damage")) {
damageSelects.forEach(select => select.appendChild(option.cloneNode(true)));
} else if (hero["Role"].includes("Support")) {
supportSelects.forEach(select => select.appendChild(option.cloneNode(true)));
}
});
}
/*
function determineAndSuggestTeam(enemyTeam) {
let playstyleCounts = { brawl: 0, poke: 0, dive: 0 };
// Count the occurrences of each playstyle
enemyTeam.forEach(heroName => {
const hero = heroData.find(h => h["Hero Name"] === heroName);
if (hero) {
const role = hero["Role"];
if (role.includes("Brawl")) {playstyleCounts.brawl++;}
if (role.includes("Poke")) {playstyleCounts.poke++;}
if (role.includes("Dive")) {playstyleCounts.dive++;}
}
});
let predominantPlaystyle = "brawl";
if (playstyleCounts.poke > playstyleCounts.brawl && playstyleCounts.poke > playstyleCounts.dive) {
predominantPlaystyle = "dive";
} else if (playstyleCounts.dive > playstyleCounts.brawl && playstyleCounts.dive > playstyleCounts.poke) {
predominantPlaystyle = "brawl";
} else if (playstyleCounts.brawl > playstyleCounts.poke && playstyleCounts.brawl > playstyleCounts.dive) {
predominantPlaystyle = "poke";
}
console.log(playstyleCounts.brawl)
console.log(playstyleCounts.poke)
console.log(playstyleCounts.dive)
const suggestedTeam = metaCompositions[predominantPlaystyle];
displaySuggestedTeam(suggestedTeam);
}
*/
function determineAndSuggestTeam(enemyTeam) {
let playstyleCounts = { brawl: 0, poke: 0, dive: 0 };
let tankSpecified = false;
// counts for majority team comp class, in case of no tank
enemyTeam.forEach(heroName => {
const hero = heroData.find(h => h["Hero Name"] === heroName);
if (hero) {
const role = hero["Role"];
if (role.includes("Brawl")) { playstyleCounts.brawl++; }
if (role.includes("Poke")) { playstyleCounts.poke++; }
if (role.includes("Dive")) { playstyleCounts.dive++; }
if (role.includes("Tank")) { tankSpecified = true; }
}
});
console.log('Playstyle counts:', playstyleCounts);
if (tankSpecified) {
const tankHero = enemyTeam.find(name => {
const hero = heroData.find(h => h["Hero Name"] === name);
return hero && hero["Role"].includes("Tank");
});
let suggestedTeam;
// determine tank specific comp
// couldve used switch statement i know
if (tankHero === "D.Va") {
suggestedTeam = metaCompositions.brawlvdva;
} else if (tankHero === "Doomfist") {
suggestedTeam = metaCompositions.brawlvdoom;
} else if (tankHero === "Winston") {
suggestedTeam = metaCompositions.brawlvmonke;
} else if (tankHero === "Wrecking Ball") {
suggestedTeam = metaCompositions.brawlvball;
} else if (tankHero === "Orisa") {
suggestedTeam = metaCompositions.divevorisa;
} else if (tankHero === "Zarya") {
suggestedTeam = metaCompositions.pokevzarya;
} else if (tankHero === "Ramattra") {
suggestedTeam = metaCompositions.pokevram;
} else if (tankHero === "Roadhog") {
suggestedTeam = metaCompositions.pokevhog;
} else if (tankHero === "Sigma") {
suggestedTeam = metaCompositions.divevsig;
} else if (tankHero === "Reinhardt") {
suggestedTeam = metaCompositions.pokevrein;
} else if (tankHero === "Junker Queen") {
suggestedTeam = metaCompositions.pokevqueen;
} else if (tankHero === "Mauga") {
suggestedTeam = metaCompositions.pokevmaui;
}
displaySuggestedTeam(suggestedTeam);
} else {
let predominantPlaystyle = "dive"; //defaults to dive in case of no heroes, as dive is most meta
if (playstyleCounts.poke > playstyleCounts.brawl && playstyleCounts.poke > playstyleCounts.dive) {
predominantPlaystyle = "dive";
} else if (playstyleCounts.dive > playstyleCounts.brawl && playstyleCounts.dive > playstyleCounts.poke) {
predominantPlaystyle = "brawl";
} else if (playstyleCounts.brawl > playstyleCounts.poke && playstyleCounts.brawl > playstyleCounts.dive) {
predominantPlaystyle = "poke";
}
const suggestedTeam = metaCompositions[predominantPlaystyle];
displaySuggestedTeam(suggestedTeam);
}
}
function displaySuggestedTeam(team) {
console.log('Suggested team:', team);
// Update your UI with the suggested team here
}
function displaySuggestedTeam(suggestedTeam) {
const suggestedTeamDiv = document.getElementById('suggested-team-heroes');
suggestedTeamDiv.innerHTML = '';
const tankRow = document.createElement('div');
const damageRow = document.createElement('div');
const supportRow = document.createElement('div');
tankRow.className = 'role-row';
damageRow.className = 'role-row';
supportRow.className = 'role-row';
suggestedTeam.forEach(heroName => {
const hero = heroData.find(h => h["Hero Name"] === heroName);
if (hero) {
const heroDiv = document.createElement('div');
heroDiv.className = 'hero-card';
const img = document.createElement('img');
img.src = hero["Icon Img"];
img.alt = hero["Hero Name"];
heroDiv.appendChild(img);
const heroNameElem = document.createElement('p');
heroNameElem.innerText = hero["Hero Name"];
heroDiv.appendChild(heroNameElem);
if (hero["Role"].includes("Tank")) {
tankRow.appendChild(heroDiv);
} else if (hero["Role"].includes("Damage")) {
damageRow.appendChild(heroDiv);
} else if (hero["Role"].includes("Support")) {
supportRow.appendChild(heroDiv);
}
}
});
suggestedTeamDiv.appendChild(tankRow);
suggestedTeamDiv.appendChild(damageRow);
suggestedTeamDiv.appendChild(supportRow);
}
document.getElementById('submit-button').addEventListener('click', function () {
const enemyTeam = [
document.getElementById('enemy1').value,
document.getElementById('enemy2').value,
document.getElementById('enemy3').value,
document.getElementById('enemy4').value,
document.getElementById('enemy5').value,
].filter(Boolean);
determineAndSuggestTeam(enemyTeam);
});
document.addEventListener('DOMContentLoaded', fetchHeroData);