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legit.cpp
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#include "legit.h"
#include "sdk/sdk.hpp"
#include <random>
#include <sdk\csgo.h>
#include <backend\cfg_system.hpp>
#include "interfaces/ConVar.h"
#include "engine_prediction.h"
void legit::triggerbot(c_user_cmd* cmd)
{
static DWORD detect_time = GetTickCount();
c_base_combat_weapon* weapon = csgo_data.local->get_active_weapon();
if (!weapon)return;
if (!GetAsyncKeyState(cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->trigger_key) && cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->trigger_key != 0)
{
detect_time = GetTickCount();
return;
}
if (csgo_data.local->hp() <= 0)return;
Ray_t ray;
CTraceFilter filter;
filter.pSkip = csgo_data.local;
CGameTrace trace;
Vector eyes, angles, distance;
eyes = csgo_data.local->get_eye_position_f();
angles = cmd->viewangles;
angles = angles.angle_vector();
angles *= weapon->GetCSWeaponData()->flRange;
// end point = our eye position + shooting range.
distance = eyes + angles;
ray.Init(eyes, distance);
g_trace_gay->TraceRay(ray, 0x46004003, &filter,&trace);
c_base_entity* entity = reinterpret_cast<c_base_entity*>(trace.hit_entity);
if (!entity)
return;
if (entity->GetClientClass()->m_ClassID != ClassId_CCSPlayer)//40 == player
{
detect_time = GetTickCount();
return;
}
c_base_player* player = reinterpret_cast<c_base_player*>(entity);
auto valid_player = [&player]() -> bool{
// nullptr check
if (!player)
return false;
// rest in pepperoni.
if (player->hp() <= 0)
return false;
// target is dormant.
if (player->dormant())
return false;
// target is not an enemy.
if (!player->is_enemy())
return false;
return true;
};
float chance_to_hit = (100.0f - float(cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->trigger_chance - 1)) * 0.65f * 0.01125f;//99.f == chance
bool d = !(weapon->get_inaccuracy() >= chance_to_hit) && valid_player();
if (d)
{
if (GetTickCount() - detect_time < cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->trigger_delay)
{
return;
}
if (weapon->GetCSWeaponData()->bFullAuto)
{
cmd->buttons |= IN_ATTACK;
}
else {
float flServerTime = csgo_data.local->get_tick_base() * g_global_vars->interval_per_tick;
float flNextPrimaryAttack = weapon->get_next_primary_attack();
bool bBulletTime = flNextPrimaryAttack > flServerTime;
if (bBulletTime || csgo_data.local->get_fired_shots() == 0)
{
cmd->buttons |= IN_ATTACK;
}
else cmd->buttons &= ~IN_ATTACK;
}
}
else {
detect_time = GetTickCount();
}
}
void legit::rcs_standalone(c_user_cmd* cmd)
{
if (is_aim)return;
c_base_combat_weapon* weapon = csgo_data.local->get_active_weapon();
if (!weapon)return;
CCSWeaponInfo* weapon_data = weapon->GetCSWeaponData();
if (!weapon_data)return;
if (!weapon_data->bFullAuto)return;
static Vector vOldPunch = { 0.0f, 0.0f, 0.0f };
Vector vNewPunch = csgo_data.local->get_aim_punch_angle();
vNewPunch *= Vector(cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->rcs_x / 52.f, cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->rcs_y / 52.f, 0.f);
vNewPunch -= vOldPunch;
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->randomize_rcs) vNewPunch = vNewPunch * utils::random_between_two_float(0.7f, 0.91f);
vNewPunch *= 0.1f;
vNewPunch += vOldPunch;
Vector vFinal = cmd->viewangles - (vNewPunch - vOldPunch);
vFinal.normalize();
vFinal.clamp();
if (csgo_data.local->get_fired_shots() <= cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->rcs_delay)
{
vOldPunch = vNewPunch;
return;
}
cmd->viewangles += (vNewPunch - vOldPunch);
cmd->viewangles.normalize();
cmd->viewangles.clamp();
if(!cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->shadow_rcs)g_engine->SetViewAngles(&QAngle(vFinal));
vOldPunch = vNewPunch;
}
void legit::aimbot(c_user_cmd* cmd, bool& b_send_packet)
{
float _time_t = csgo_data.in_prediction ? c_prediction_system::get().backup_curtime : g_global_vars->curtime;
if (csgo_data.lask_kill_time + cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->kill_delay/1000.f > _time_t)return;
c_base_combat_weapon* weapon = csgo_data.local->get_active_weapon();
if (!weapon)return;
CCSWeaponInfo* wpn_data = weapon->GetCSWeaponData();
if (!wpn_data)return;
if (wpn_data->iWeaponType == WEAPONTYPE_C4 || wpn_data->iWeaponType == WEAPONTYPE_GRENADE || wpn_data->iWeaponType == WEAPONTYPE_KNIFE)return;
Vector oldView = cmd->viewangles;
float oldSidemove = cmd->sidemove;
float oldForwardmove = cmd->forwardmove;
c_base_player* best_target = get_best_target(cmd);//goodbay perfomance cuz we call very often
if (!best_target)
{
angle_before_aim = cmd->viewangles;
aim_time = 0;
entity_aim = 0;
is_aim = false;
return;
}
if (cfg_vars.visuals.show_aim_target) {
static float beam_render_time = csgo_data.in_prediction ? c_prediction_system::get().backup_curtime : g_global_vars->curtime;
if (g_global_vars->curtime - beam_render_time > .49f)
{
g_render_beam->draw_beam_ring(.5f, 85.f, cfg_vars.visuals.aim_light_color, best_target->get_origin(), 5.f);
beam_render_time = csgo_data.in_prediction ? c_prediction_system::get().backup_curtime : g_global_vars->curtime;
}
}
if (csgo_data.active_wpn_type == WEAPONTYPE_SNIPER_RIFLE && !csgo_data.local->is_scoped() && can_scope && cfg_vars.misc.auto_scope)
{
//if (csgo_data.local->get_velocity().Length2D() > (1.f - cfg_vars.legitbot.wpn_set_table[csgo_data.local_data.weapon_settings_type]->auto_stop_power) * 320.f)stop_movement(cmd);
cmd->buttons &= ~IN_ATTACK;
cmd->buttons |= IN_ATTACK2;
return;
}
static ConVar* weapon_recoil = g_cvar->FindVar("weapon_recoil_scale");
float recoild_scale = weapon_recoil->GetFloat();
float flServerTime = csgo_data.local->get_tick_base() * g_global_vars->interval_per_tick;
float flNextPrimaryAttack = weapon->get_next_primary_attack();
bool bBulletTime = flNextPrimaryAttack > flServerTime;
if (GetAsyncKeyState(VK_LBUTTON) && cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop)
{
if (csgo_data.local->get_velocity().Length2D() > (1.f - cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop_power) * 320.f && cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop)
stop_movement(cmd);
}
if ((GetAsyncKeyState(cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->aimbot_key) || cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->aimbot_key == 0) && !cfg_vars.show_menu && !cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_shoot)
{
if (aim_player != old_aim_player)
{
last_switched_entity_time = g_global_vars->curtime;
old_entity_aim = entity_aim;
old_aim_player = aim_player;
aim_time = 0;
angle_before_aim = cmd->viewangles;
}
Vector aimbot_angles = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->extrapolate ? best_target->GetPredicted(best_target->get_hitbox_position(get_hitbox_num_from_cfg())) : best_target->get_hitbox_position(get_hitbox_num_from_cfg());
aimbot_angles = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->nearest ? get_best_bone_nearest(cmd, best_target) : utils::get().calculate_aim_angles(aimbot_angles, csgo_data.local->get_eye_position_f());
is_aim = true;
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->p_silent && csgo_data.local->get_fired_shots() < 1)//psilent
{
stop_movement(cmd);
if (!bBulletTime && (cmd->buttons & IN_ATTACK) )
{
cmd->viewangles = aimbot_angles;
cmd->viewangles.clamp();
b_send_packet = false;
}
else {
cmd->viewangles = oldView;
cmd->sidemove = oldSidemove;
cmd->forwardmove = oldForwardmove;
g_engine->SetViewAngles(&QAngle(cmd->viewangles));
b_send_packet = true;
}
}
else {
aimbot_angles -= csgo_data.local->get_aim_punch_angle() * recoild_scale;
aimbot_angles.normalize();
smooth(cmd->viewangles, aimbot_angles);
cmd->viewangles.clamp();
if (!cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->silent)g_engine->SetViewAngles(&QAngle(cmd->viewangles));
}
}
else if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_shoot)
{
Vector aimbot_angles = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->extrapolate ? best_target->GetPredicted(best_target->get_hitbox_position(get_hitbox_num_from_cfg())) : best_target->get_hitbox_position(get_hitbox_num_from_cfg());
aimbot_angles = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->nearest ? get_best_bone_nearest(cmd, best_target) : utils::get().calculate_aim_angles(aimbot_angles, csgo_data.local->get_eye_position_f());
if (weapon->get_ammo() <= 0)return;
if (csgo_data.local->get_velocity().Length2D() > (1.f - cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop_power) * 320.f && cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop)
stop_movement(cmd);
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop && csgo_data.local->get_velocity().Length2D() > (1.f - cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->auto_stop_power) * 320.f)return;
if (wpn_data->bFullAuto)
{
//if(!bBulletTime)cmd->viewangles = aimbot_angles - csgo_data.local->get_aim_punch_angle() * 2.f;;
cmd->viewangles = aimbot_angles - csgo_data.local->get_aim_punch_angle() * recoild_scale;
cmd->viewangles.normalize();
cmd->viewangles.clamp();
cmd->buttons |= IN_ATTACK;
}
else {
if (bBulletTime || csgo_data.local->get_fired_shots() == 0)
{
cmd->viewangles = aimbot_angles - csgo_data.local->get_aim_punch_angle() * recoild_scale;
cmd->viewangles.normalize();
cmd->viewangles.clamp();
cmd->buttons |= IN_ATTACK;
}
else {
cmd->buttons &= ~IN_ATTACK;
//cmd->viewangles = oldView;
//cmd->sidemove = oldSidemove;
//cmd->forwardmove = oldForwardmove;
//g_engine->SetViewAngles(&QAngle(oldView));
}
}
if (!cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->silent)
{
g_engine->SetViewAngles(&QAngle(cmd->viewangles));
}
}
else {
is_aim = false;
angle_before_aim = cmd->viewangles;
aim_time = 0;
}
cmd->viewangles.normalize();
}
void legit::get_delta_time()
{
static float oldServerTime = csgo_data.local->get_tick_base() * g_global_vars->interval_per_tick;
float serverTime = csgo_data.local->get_tick_base() * g_global_vars->interval_per_tick;
delta_time = serverTime - oldServerTime;
oldServerTime = serverTime;
}
int timeToTicks(float time) noexcept
{
return static_cast<int>(0.5f + time / g_global_vars->interval_per_tick);
}
float getLerp() noexcept
{
static ConVar* updateRate = g_cvar->FindVar("cl_updaterate");
static ConVar* maxUpdateRate = g_cvar->FindVar("sv_maxupdaterate");
static ConVar* interp = g_cvar->FindVar("cl_interp");
static ConVar* interpRatio = g_cvar->FindVar("cl_interp_ratio");
static ConVar* minInterpRatio = g_cvar->FindVar("sv_client_min_interp_ratio");
static ConVar* maxInterpRatio = g_cvar->FindVar("sv_client_max_interp_ratio");
static ConVar* maxUnlag = g_cvar->FindVar("sv_maxunlag");
float ratio = std::clamp(interpRatio->GetFloat(), minInterpRatio->GetFloat(), maxInterpRatio->GetFloat());
return max(interp->GetFloat(), (ratio / ((maxUpdateRate) ? maxUpdateRate->GetFloat() : updateRate->GetFloat())));
}
float serverTime(c_user_cmd* cmd) noexcept
{
static int tick;
static c_user_cmd* lastCmd;
if (cmd) {
if (csgo_data.local && (!lastCmd || lastCmd->hasbeenpredicted))
tick = csgo_data.local->get_tick_base();
else
tick++;
lastCmd = cmd;
}
return tick * g_global_vars->interval_per_tick;
}
bool valid(float simtime) noexcept
{
static ConVar* maxUnlag = g_cvar->FindVar("sv_maxunlag");
auto network = g_engine->GetNetChannelInfo();
if (!network)
return false;
float delta = std::clamp(network->get_latency(0) + network->get_latency(1) + getLerp(), 0.f, maxUnlag->GetFloat()) - (serverTime(csgo_data.cmd) - simtime);
return std::fabsf(delta) <= 0.2f;
}
void legit::back_track_update()
{
if (!g_engine->IsInGame() || !g_engine->IsConnected() || !cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->backtrack || !csgo_data.local || csgo_data.local->hp() <= 0) {
for (auto& record : records)
record.clear();
return;
}
for (int i = 1; i <= g_engine->GetMaxClients(); i++) {
c_base_player* entity = static_cast<c_base_player*>(g_entity_list->GetClientEntity(i));
if (!entity || entity == csgo_data.local || entity->dormant() || !entity->is_alive_funk() || !entity->is_enemy()) {
records[i].clear();
continue;
}
if (!records[i].empty() && (records[i].front().simulation_time == entity->get_sim_time()))
continue;
backtrack_data record{ };
record.position = entity->get_origin();
record.simulation_time = entity->get_sim_time();
entity->SetupBones(record.matrix, 256, 0x7FF00, g_global_vars->curtime);
records[i].push_front(record);
while (records[i].size() > 3 && records[i].size() > static_cast<size_t>(timeToTicks(static_cast<float>(200.f) / 1000.f)))
records[i].pop_back();
if (auto invalid = std::find_if(std::cbegin(records[i]), std::cend(records[i]), [](const backtrack_data& rec) { return !valid(rec.simulation_time); }); invalid != std::cend(records[i]))
records[i].erase(invalid, std::cend(records[i]));
}
}
constexpr auto radiansToDegrees = [](float radians) constexpr noexcept { return radians * 180.0f / static_cast<float>(3.14f); };
Vector calculateRelativeAngle(const Vector& source, const Vector& destination, const Vector& viewAngles) noexcept
{
Vector delta = destination - source;
Vector angles{ radiansToDegrees(atan2f(-delta.z, std::hypotf(delta.x, delta.y))) - viewAngles.x,
radiansToDegrees(atan2f(delta.y, delta.x)) - viewAngles.y };
angles.normalize();
return angles;
}
void legit::back_track(c_user_cmd* cmd)
{
if (!cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->backtrack)
return;
if (!(cmd->buttons & IN_ATTACK))
return;
if (!csgo_data.local)
return;
Vector localPlayerEyePosition = csgo_data.local->get_eye_position_f();
float bestFov{ 255.f };
c_base_player* bestTarget = nullptr;
int bestTargetIndex{ };
Vector bestTargetOrigin{ };
int bestRecord{ };
const auto aimPunch = csgo_data.local->get_aim_punch_angle();
for (int i = 1; i <= g_engine->GetMaxClients(); i++) {
c_base_player* entity = static_cast<c_base_player*>(g_entity_list->GetClientEntity(i));
if (!entity || entity == csgo_data.local || entity->dormant() || entity->hp() <= 0
|| !entity->is_enemy())
continue;
Vector origin = entity->get_abs_origin();
Vector angle = calculateRelativeAngle(localPlayerEyePosition, origin, cmd->viewangles);
float fov = std::hypotf(angle.x, angle.y);
if (fov < bestFov) {
bestFov = fov;
bestTarget = entity;
bestTargetIndex = i;
bestTargetOrigin = origin;
}
}
if (bestTarget) {
if (records[bestTargetIndex].size() <= 3)
return;
bestFov = 255.f;
for (size_t i = 0; i < records[bestTargetIndex].size(); i++) {
const backtrack_data& record = records[bestTargetIndex][i];
if (!valid(record.simulation_time))
continue;
Vector angle = calculateRelativeAngle(localPlayerEyePosition, record.position, cmd->viewangles);
float fov = std::hypotf(angle.x, angle.y);
if (fov < bestFov) {
bestFov = fov;
bestRecord = i;
}
}
}
if (bestRecord) {
const auto& record = records[bestTargetIndex][bestRecord];
//bestTarget->set_abs_origin(record.position);
//bestTarget->get_origin() = record.position;
cmd->tick_count = timeToTicks(record.simulation_time + getLerp());
}
}
Vector legit::get_best_bone_nearest(c_user_cmd* cmd, c_base_player* player)
{
static std::vector<int>hitbox_list = { HITBOX_HEAD, HITBOX_NECK,HITBOX_PELVIS, HITBOX_BELLY, HITBOX_LOWER_CHEST, HITBOX_UPPER_CHEST, HITBOX_RIGHT_THIGH, HITBOX_LEFT_THIGH };
float min_distance = FLT_MAX;
Vector my_eyes = csgo_data.local->get_eye_position_f();
Vector aim_pucnh = csgo_data.local->get_aim_punch_angle();
Vector best_ang;
static ConVar* pVar = g_cvar->FindVar("weapon_recoil_scale");
for (int hitbox : hitbox_list)
{
Vector position = player->get_hitbox_position(hitbox);
position = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->extrapolate ? player->GetPredicted(position) : position;
if (!csgo_data.local->can_see(player, position) && cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->visibility_check)
{
continue;
}
const Vector angle = utils::get().calculate_aim_angles(position, my_eyes);
Vector buffer = angle;
buffer -= aim_pucnh * pVar->GetFloat();
buffer.normalize();
Vector delta = cmd->viewangles - buffer;
delta.normalize();
float length = delta.Length();
if (length < min_distance)
{
best_ang = angle;
min_distance = length;
}
}
return best_ang;
}
void legit::clear_data()
{
entity_aim = 1;
is_aim = false;
aim_time = 0.0f;
delta_time = 0.0f;
old_entity_aim = 1;
last_switched_entity_time = 0.0f;
can_scope = false;
}
int legit::get_hitbox_num_from_cfg()
{
switch (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->curr_hitbox)
{
case 0:
return HITBOX_HEAD;
break;
case 1:
return HITBOX_NECK;
break;
case 2:
return HITBOX_UPPER_CHEST;
break;
case 3:
return HITBOX_PELVIS;
break;
case 4:
return HITBOX_LOWER_CHEST;
break;
default:
return HITBOX_HEAD;
break;
}
return 0;
}
c_base_player* legit::get_best_target(c_user_cmd* cmd)
{
static ConVar* weapon_r = g_cvar->FindVar("weapon_recoil_scale");
if (!weapon_r)return nullptr;
float weapon_recoil = weapon_r->GetFloat();
c_base_player* best_player = nullptr;
Vector best_angles;
Vector curr_angles;//for all
Vector diff_angles;//for all
float distance = FLT_MAX;//for distance/hp
float _time_t = csgo_data.in_prediction ? c_prediction_system::get().backup_curtime : g_global_vars->curtime;
if (last_switched_entity_time + cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->switch_target_delay / 1000.f > _time_t) return update_best_target(cmd);
int hit_num = get_hitbox_num_from_cfg();
Vector eye = csgo_data.local->get_origin() + csgo_data.local->get_eye_position();
int method = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->target_method;
for (int j = 1; j < 64; j++)
{
c_base_player* player = static_cast<c_base_player*>(g_entity_list->GetClientEntity(j));
if (!player || player->hp() <= 0 || player->dormant() || !player->is_enemy() || player == csgo_data.local)continue;
Vector hitbox_pos = player->GetPredicted(player->get_hitbox_position(hit_num));
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->visibility_check && !csgo_data.local->can_see(player, hitbox_pos) && !cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->nearest) continue;
curr_angles = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->nearest ? get_best_bone_nearest(cmd, player) : utils::get().calculate_aim_angles(hitbox_pos, eye);
if (!curr_angles.IsValid())
{
continue;
}
float fov = get_fov(j, curr_angles);
float curr_distance = FLT_MAX;//for distance/hp
if (method == 0)
{
Vector my_angles = cmd->viewangles;
my_angles += csgo_data.local->get_aim_punch_angle() * weapon_recoil;
diff_angles = my_angles - curr_angles;
diff_angles.normalize();
if (fabs(diff_angles.y) < fov && fabs(diff_angles.x) < fov)
{
curr_distance = diff_angles.Length();
}
}
else if (method == 1)
{
}
if (curr_distance < distance)
{
distance = curr_distance;
best_player = player;
entity_aim = j;
aim_player = player;
can_scope = false;// this +
if (diff_angles.y <= fov / 2.f && !csgo_data.local->is_scoped())can_scope = true; // +this = genius code insted if/else
}
}
return best_player;
}
c_base_player* legit::update_best_target(c_user_cmd* cmd)
{
if (!aim_player || aim_player->hp() <= 0)return nullptr;
int hit_num = get_hitbox_num_from_cfg();
Vector hitbox_pos = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->extrapolate ? aim_player->GetPredicted(aim_player->get_hitbox_position(hit_num)) : aim_player->get_hitbox_position(hit_num);
Vector curr_angles = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->nearest ? get_best_bone_nearest(cmd, aim_player) : utils::get().calculate_aim_angles(hitbox_pos, csgo_data.local->get_eye_position_f());
if (!cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->nearest)
{
if (csgo_data.local->can_see(aim_player, hitbox_pos))
{
aim_time = 0.f;
aim_player = nullptr;
angle_before_aim = cmd->viewangles;
last_switched_entity_time = 0;
return nullptr;
}
}
if (!curr_angles.IsValid()) {
aim_time = 0.f;
aim_player = nullptr;
angle_before_aim = cmd->viewangles;
last_switched_entity_time = 0;
return nullptr;
}
Vector diff_angles = cmd->viewangles - curr_angles;
diff_angles.normalize();
float fov;
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->p_silent && csgo_data.local->get_fired_shots() < 1)fov = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->p_silent_fov;
else fov = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->fov;
fov = csgo_data.local->is_scoped() ? fov / 15.f : fov / 3.f;
if (fabs(diff_angles.y) < fov && fabs(diff_angles.x) < fov)
{
return aim_player;
}
}
float legit::get_fov(int i, Vector ang)
{
if (!csgo_data.local || !csgo_data.cmd)return 0.0f;
float fov = 0.0f;
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->dist_type == 0)
{
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->p_silent && csgo_data.local->get_fired_shots() < 1)fov = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->p_silent_fov;
else fov = cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->fov;
fov = csgo_data.local->is_scoped() ? fov / 7.5f : fov / 3.f;
}
else {
QAngle view_ang;
g_engine->GetViewAngles(&view_ang);
Vector angles_delta = ang - Vector(view_ang.pitch, view_ang.yaw, view_ang.roll);
angles_delta.normalize();
return sin(DEG2RAD(angles_delta.Length()) / 2.0f) * 180.0f / 5.f;
}
return fov;
}
void legit::stop_movement(c_user_cmd* cmd)
{
if (csgo_data.local->get_movement_type() != MOVETYPE_WALK)
return;
Vector hvel = csgo_data.local->get_velocity();
hvel.z = 0;
float speed = hvel.Length2D();
if (speed < 1.f)
{
cmd->forwardmove = 0.f;
cmd->sidemove = 0.f;
return;
}
float accel = 5.5f;//convar
float maxSpeed = 320.f;
float max_accelspeed = accel * g_global_vars->interval_per_tick * maxSpeed;
float wishspeed{};
if (speed - max_accelspeed <= -1.f)
{
wishspeed = max_accelspeed / (speed / (accel * g_global_vars->interval_per_tick));
}
else
{
wishspeed = max_accelspeed;
}
Vector ndir = (hvel * -1.f).VectorAngles();
ndir.y = cmd->viewangles.y - ndir.y; // Relative to local view
ndir = ndir.angle_vector(); // Back to vector, y'all
cmd->forwardmove = ndir.x * wishspeed;
cmd->sidemove = ndir.y * wishspeed;
}
void legit::smooth(Vector& src, Vector dst)
{
if (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->smooth == 1.0f) { src = dst; return; }
Vector delta = angle_before_aim - dst;
delta.normalize();
switch (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->smooth_type)
{
case 0: {
float percent = (aim_time / (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->smooth / 10.f));
if (percent > 1.0f)percent = 1.f;
aim_time += delta_time + utils::random_between_two_float(-0.02f, 0.02f);
src = angle_before_aim - (delta * percent);
src.normalize();
src.clamp();
break;
}
case 1: {
delta = src - dst;
delta.normalize();
delta /= cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->smooth;
delta *= utils::random_between_two_float(0.01f, 0.05f);
delta.normalize();
src -= delta;
src.clamp();
break;
}
case 2:
{
delta = src - dst;
delta.normalize();
aim_time += delta_time + utils::random_between_two_float(-0.05f, 0.01f);
float percent = (aim_time / (cfg_vars.legitbot.wpn_set_table[csgo_data.active_wpn_type]->smooth / 10.f));
if (percent > 1.0f)percent = 1.f;
src.x = src.x - (delta.x + utils::random_between_two_float(-0.2f, 0.05f)) * (percent/25.f);
src.y = src.y - (delta.y + utils::random_between_two_float(-0.2f, 0.05f)) * percent;
src.normalize();
src.clamp();
break;
}
}
}