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rustc segfaults if out-of-disk is encountered inside LLVM #122089
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Neither adding |
Ah. That's because this then detects all backtraces as "inside llvm" because the checking function's name contains "llvm". I'll change the function name in the description. |
Ah I think I see what you meant actually. A debug build of the I wouldn't be surprised if a debug build adds enough slowness around |
I was just wondering if |
I speculate it's because of multiple occurrences of fatal errors. |
It doesn't block that PR, it's not moving just yet because I'm trying to write a check for int to reference transmutes. |
In a recent crater run I found a suspicious number of segfaults from rustc (search all crater logs for
SIGSEGV: invalid memory reference
): #121282 (comment). Examples:https://crater-reports.s3.amazonaws.com/pr-121282/try%23d073071d77ce0f93b4fd8cc567a1e2b9e1b22126%2Brustflags=-Copt-level=3/gh/tgnottingham.valgrind-ebpf-rodata-bug/log.txt
https://crater-reports.s3.amazonaws.com/pr-121282/try%23d073071d77ce0f93b4fd8cc567a1e2b9e1b22126%2Brustflags=-Copt-level=3/gh/wyatt-herkamp.auto_project/log.txt
https://crater-reports.s3.amazonaws.com/pr-121282/try%23d073071d77ce0f93b4fd8cc567a1e2b9e1b22126%2Brustflags=-Copt-level=3/gh/wrsturgeon.gamecontroller3-nix/log.txt
It's a bit suspicious that these all appear after a cascade of
LLVM ERROR
output. I've modified the test rig I posted here to test this situation: #119510new evil write impl
Then build any sizable project with that
write
impl:and you should be greeted with a huge pile of errors:
output from building exa
gdb reports this backtrace from the core dump:
This looks like allocator corruption from state corruption (a data race?) in an atexit handler.
Note that though I found this in a yet-to-be-merged PR, this trivially reproduces on stable.
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