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main.py
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from turtle import Screen
from paddle import Paddle
from ball import Ball
from scoreboard import Scoreboard
import time
# window settings
screen=Screen()
screen.setup(800,600)
screen.title('Pong')
screen.bgcolor('black')
screen.tracer(0)
# creatimh scoreboard.
scoreboard=Scoreboard()
# creating paddles
r_paddle=Paddle((350,0))
l_paddle=Paddle((-350,0))
# creating ball
ball=Ball()
# animation
screen.listen()
#for right paddle:
screen.onkeypress(r_paddle.go_up,"Up")
screen.onkeypress(r_paddle.go_down,"Down")
#for left paddle:
screen.onkeypress(l_paddle.go_up,"w")
screen.onkeypress(l_paddle.go_down,"s")
# running game
is_game_on=True
while is_game_on:
screen.update()
time.sleep(ball.move_speed)
ball.move()
# collision with wall.
if ball.ycor()>280 or ball.ycor()<-280:
ball.bounce_y()
# collision with paddle.
if ball.distance(r_paddle)<60 and ball.xcor()>320 or ball.distance(l_paddle)<60 and ball.xcor()<-320:
ball.bounce_x()
# missing right paddle.
if ball.xcor()>380:
ball.reset_position()
scoreboard.l_point()
# missing left paddle.
if ball.xcor()<-380:
ball.reset_position()
scoreboard.r_point()
screen.exitonclick()