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[Systems] Add game stats for replayability #1
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Hello, can i help u and contribute to this? It is also part of my last year school course but i am already experienced with gameDev |
Hello Ondrej. I am not sure we will continue with this project now that the competition is over. But you can fork it and work on if it you would like. |
Hello, would you mind giving me a helping hand ? As i struggle to get it runnig |
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For a production build (the tiny build), you can run build.sh or copy each command from it and run them individually |
Thank you for your response but even though the server is running, i cant seem to run the game... As i run grunt (server is running) and go to the link, web page says. This page isn’t working Could you please help me as it is part of my school course? I only need to get it running and I will be able to complete this task . We can communicate on other platform if it happens that commenting on issue is inconvenient |
If you just need to get a project running it might be easier for you to pick a repo that is not so optimized. This one is optimized to the extreme to get it under the 13k limit. Sorry but I don't know why you are getting that error message. Do you have browser plugins or virus scanners running, perhaps? |
I already have to do this repo. I tried to run it with different browsers but without succes |
I asked if you have plugins or virus scanners. |
Oh yes sorry, i do not have any of theese |
Thank you for your help. I had to install Ubuntu because it didnt work on windows for some reason, and even after that i had some probles with NodeJS. Nonetheless, i managed to get it working and i completed the issue on my forked repo. Again, thanks for everything |
Hey guys! A couple of suggestions that I came up with after trying the game 🙂
Add visible stats
(stats can be for the current session, there should be no need for persistency, right?)
Current game time - Visible while playing
Best time - Always visible after first win (this alone allows the game to have a highscore/speedrunning component -- good for challenge and replayability)
Optionally:
Times played - Visible at game over or winning screen
Times won - Visible at game over or winning screen (these two stats can be used so the user knows their success ratio, but I don't find them to be as interesting as the best time)
"Developer's best time" so players have a time to beat (if this adds visual noise to the game, maybe have it as a hidden achievement that is only communicated once accomplished).
Let me know what you think!
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