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DATA.reserved.md

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defaultActions.reserved.json

totals

  • creeps
  • structures
  • constructionSites
  • resourcesStored
  • intents

rooms

  • reserved

countByType

structures

  • road
  • constructedWall
  • rampart
  • spawn
  • extension
  • link
  • storage
  • tower
  • observer
  • powerSpawn
  • extractor
  • lab
  • terminal
  • container
  • nuker

intents

  • harvest
  • repair
  • heal
  • attack
  • rangedAttack
  • build
  • rangedHeal
  • rangedMassAttack

constructionSites

  • road
  • container
  • rampart

creepParts

  • work
  • carry
  • move
  • claim
  • tough
  • ranged_attack
  • attack
  • heal

constructionSites

  • progressPercentage
  • progressNeeded

structureHits

  • road
  • constructedWall
  • rampart
  • spawn
  • extension
  • link
  • storage
  • tower
  • observer
  • powerSpawn
  • extractor
  • lab
  • terminal
  • container
  • nuker

intents

income

  • harvest
  • dismantle

outcome

  • repair
  • build
  • upgradeController

offensive

  • attack
  • rangedAttack
  • rangedMassAttack
  • heal
  • rangedHeal

resourcesStored

  • energy
  • GO
  • KO
  • LO
  • ZH
  • UH
  • U
  • mist
  • K
  • L
  • biomass
  • O
  • X
  • H
  • Z
  • power
  • ZK
  • UL
  • G
  • OH
  • GHO2
  • XGHO2
  • LHO2
  • XLHO2
  • ZO
  • ZHO2
  • XZHO2
  • ZH2O
  • XZH2O
  • KHO2
  • XKHO2
  • UH2O
  • XUH2O
  • LH
  • LH2O
  • XGH2O
  • GH
  • KH2O
  • GH2O
  • XKH2O
  • XLH2O
  • KH
  • UHO2
  • XUHO2
  • UO
  • ops
  • battery
  • keanium_bar
  • oxidant
  • ghodium_melt
  • reductant
  • zynthium_bar
  • silicon
  • wire
  • crystal
  • liquid
  • lemergium_bar
  • utrium_bar
  • purifier
  • composite
  • switch
  • transistor
  • microchip