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Wrong texture applied in the viewer or when converted #39
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I don't know what you mean. Please attach the file you're trying. |
Im am trying a nsbmd extracted with apicula from pokemon platinum. There is a material that uses a texture, called ngrass. |
I mean the .nsbmd, and also the relevant .nsbtx. |
It's using the wrong texture. Here's what happens. The map01_08c.nsbmd file has a material with a texture named Both a9_criff.nsbtx and allpeak.001.nsbtx have textures named apicula just picks the first one in its internal list, which happens to be the one from a9_criff.nsbtx (that's what it means when So you can make it work by passing just the .nsbmd and the .nsbtx it should use (and nothing else).
I think apicula could figure out it should use allpeak.001.nsbtx on its own in this case though, since allpeak.001.nsbtx can supply textures for all materials in the .nsbmd, but a9_criff.nsbtx can't. I'll leave this issue open for a future enhancement. |
I dont know if this is by design or me not doing it correctly but it seems like palettes are not used when viewing the model in the viewer or when converted
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