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I used apicula back around 2019 (I think) and I was able to extract the player model with its customizable hairs, clothes etc separate to the model and had polygon0 to polygon18 in blender.
But I tried to do it again to that same file (and a few others) and the entire model is combined into 1 mesh. Was just wondering if there's a way to fix this or something causing it?
I'm using blender 2.79 and always have done... thank you :)
The text was updated successfully, but these errors were encountered:
Hi,
I used apicula back around 2019 (I think) and I was able to extract the player model with its customizable hairs, clothes etc separate to the model and had polygon0 to polygon18 in blender.
But I tried to do it again to that same file (and a few others) and the entire model is combined into 1 mesh. Was just wondering if there's a way to fix this or something causing it?
I'm using blender 2.79 and always have done... thank you :)
The text was updated successfully, but these errors were encountered: