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chip8v_libretro.v
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module emulator
import libretrov as l
import chip8
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
fn C.sinf(u32) u32
const (
width = 64
height = 32
pixels = 2048
m_pi = 3.14159265358979323846
)
struct LibretroCore {
mut:
framebuffer [32][64]u32
log_cb l.Retro_log_printf_t
environ_cb l.Retro_environment_t
video_cb l.Retro_video_refresh_t
input_poll_cb l.Retro_input_poll_t
input_state_cb l.Retro_input_state_t
audio_cb l.Retro_audio_sample_t
audio_batch_cb l.Retro_audio_sample_batch_t
cpu chip8.CPU
phase u32
}
__global (
core LibretroCore
)
[export: 'retro_api_version']
pub fn retro_api_version() u32 {
return l.retro_api_version
}
[export: 'retro_cheat_reset']
pub fn retro_cheat_reset() {}
[export: 'retro_cheat_set']
pub fn retro_cheat_set(index u32, enable bool, const_core &char) {}
[export: 'retro_load_game']
pub fn retro_load_game(const_info &C.retro_game_info) bool {
core.cpu.reset()
core.cpu.load_cart(string(const_info.path))
return true
}
[export: 'retro_load_game_special']
pub fn retro_load_game_special(game_type u32, const_info &C.retro_game_info, num_info usize) bool {
return false
}
[export: 'retro_get_region']
pub fn retro_get_region() u32 {
return u32(l.retro_region_pal)
}
[export: 'retro_get_memory_data']
pub fn retro_get_memory_data(id u32) voidptr {
return C.NULL
}
[export: 'retro_get_memory_size']
pub fn retro_get_memory_size(id u32) usize {
return usize(0)
}
[export: 'retro_set_controller_port_device']
pub fn retro_set_controller_port_device(port u32, device u32) {}
[export: 'retro_init']
pub fn retro_init() {
level := 4
// the performance level is guide to frontend to give an idea of how intensive this core is to run
core.environ_cb(u32(l.retro_environment_set_performance_level), &level)
}
[export: 'retro_serialize_size']
pub fn retro_serialize_size() usize {
return usize(0)
}
[export: 'retro_serialize']
pub fn retro_serialize(data voidptr, size usize) bool {
return false
}
[export: 'retro_unserialize']
pub fn retro_unserialize(const_data &C.void, size usize) bool {
return false
}
[export: 'retro_get_system_info']
pub fn retro_get_system_info(mut const_info C.retro_system_info) {
const_info.library_name = 'chip8-v'.str
const_info.library_version = '0.1.0'.str
const_info.need_fullpath = true
const_info.valid_extensions = 'ch8|c8'.str
}
[export: 'retro_get_system_av_info']
pub fn retro_get_system_av_info(mut const_info C.retro_system_av_info) {
pixel_format := l.Retro_pixel_format.retro_pixel_format_xrgb8888
unsafe { C.memset(const_info, 0, sizeof(const_info)) }
const_info.timing.fps = 60.0
const_info.timing.sample_rate = 44100
const_info.geometry.base_width = emulator.width
const_info.geometry.base_height = emulator.height
const_info.geometry.max_width = emulator.width
const_info.geometry.max_height = emulator.height
const_info.geometry.aspect_ratio = emulator.width / emulator.height
core.environ_cb(u32(l.retro_environment_set_pixel_format), &pixel_format)
}
[export: 'retro_set_environment']
pub fn retro_set_environment(cb l.Retro_environment_t) {
core.environ_cb = cb
no_rom := false
cb(u32(l.retro_environment_set_support_no_game), &no_rom)
}
[export: 'retro_unload_game']
pub fn retro_unload_game() {
}
[export: 'retro_deinit']
pub fn retro_deinit() {
}
[export: 'retro_set_video_refresh']
pub fn retro_set_video_refresh(cb C.retro_video_refresh_t) {
core.video_cb = cb
}
[export: 'retro_run']
pub fn retro_run() {
poll_input()
if core.cpu.keypad_wait == true {
core.cpu.wait_for_key()
} else {
result := core.cpu.interpret()
if result == false {
exit(0)
}
}
if core.cpu.update_screen == true {
mut val := u32(0)
for y in 0 .. 32 {
for x in 0 .. 64 {
if core.cpu.vram[y][x] == 0 {
val = 0x000000
} else {
val = 0xFFFFFF
}
core.framebuffer[y][x] = val
}
}
core.cpu.update_screen = false
}
audio_callback()
core.video_cb(voidptr(&core.framebuffer), emulator.width, emulator.height, emulator.width << 2)
}
[export: 'retro_reset']
pub fn retro_reset() {
}
[export: 'retro_set_audio_sample_batch']
pub fn retro_set_audio_sample_batch(cb C.retro_audio_sample_batch_t) {}
[export: 'retro_set_audio_sample']
pub fn retro_set_audio_sample(cb l.Retro_audio_sample_t) {
core.audio_cb = cb
}
[export: 'retro_set_input_poll']
pub fn retro_set_input_poll(cb l.Retro_input_poll_t) {
core.input_poll_cb = cb
}
[export: 'retro_set_input_state']
pub fn retro_set_input_state(cb l.Retro_input_state_t) {
core.input_state_cb = cb
}
pub fn poll_input() {
mut state := 0
key_codes := [l.Retro_key.retrok_1, l.Retro_key.retrok_2, l.Retro_key.retrok_3,
l.Retro_key.retrok_q, l.Retro_key.retrok_w, l.Retro_key.retrok_e, l.Retro_key.retrok_a,
l.Retro_key.retrok_s, l.Retro_key.retrok_d, l.Retro_key.retrok_x, l.Retro_key.retrok_z,
l.Retro_key.retrok_c, l.Retro_key.retrok_4, l.Retro_key.retrok_r, l.Retro_key.retrok_f,
l.Retro_key.retrok_v]
mut keys := 0x0
for i in 0 .. 16 {
state = core.input_state_cb(0, l.retro_device_keyboard, 0, key_codes[i])
core.cpu.set_key(keys, byte(state))
keys += 1
}
}
// Formula from https://github.com/libretro/emux
fn audio_callback() {
for i := 0; i < 735; i += 1 {
mut val := 0x7FFF * C.sinf(2 * m_pi * 440 * (f32(core.phase) / 44100.0))
core.phase += 1
if core.cpu.sound_timer <= 0 {
val = 1
}
core.audio_cb(val, val)
}
}