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menu.lua
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-- Project: PaperBird
-- Description:
--
-- Version: 1.0
-- Managed with http://CoronaProjectManager.com
--
-- Copyright 2014 . All Rights Reserved.
---- cpmgen main.lua
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
require "sprite"
local widget = require( "widget" )
local isPlay = false
local screenW, screenH, halfW, halfH = display.contentWidth, display.contentHeight, display.contentWidth*0.5 , display.contentHeight*0.5
local soundBackgroundChannel;
local part1,part2,sky1,sky2,logo
function scene:createScene( event )
local screenGroup = self.view
sky1 = display.newImage("sky_left.png")
sky1:setReferencePoint(display.BottomLeftReferencePoint)
sky1.x = 0-400
sky1.y = 480
sky1.speed = 1
screenGroup:insert(sky1)
sky2 = display.newImage("sky_right.png")
sky2:setReferencePoint(display.BottomLeftReferencePoint)
sky2.x = 800-400
sky2.y = 480
sky2.speed = 1
screenGroup:insert(sky2)
part1 = display.newImage("menu_back_left.png")
part1:setReferencePoint(display.BottomLeftReferencePoint)
part1.x = 0-406
part1.y = 480
part1.speed = 2
screenGroup:insert(part1)
part2 = display.newImage("menu_back_right.png")
part2:setReferencePoint(display.BottomLeftReferencePoint)
part2.x = 812-406
part2.y = 480
part2.speed = 2
screenGroup:insert(part2)
logo = display.newImage("logo.png")
logo:setReferencePoint(display.BottomLeftReferencePoint)
logo.x = 0
logo.y = 180
screenGroup:insert(logo)
local heroSpriteSheet = sprite.newSpriteSheet("heroes.png", 85, 78)
local heroSprites = sprite.newSpriteSet(heroSpriteSheet, 1, 8)
sprite.add(heroSprites, "swap", 1, 8, 1000, 0)
hero = sprite.newSprite(heroSprites)
hero.x = halfW
hero.y = halfH
hero:prepare("swap")
hero:play()
screenGroup:insert(hero)
local buttonStartPress = function( event )
audio.stop()
isPlay = false --audio.fadeOut( { channel=0, time=400 } )
storyboard.gotoScene( "game", "fade", 400 )
end
buttonStart = widget.newButton
{
defaultFile = "play0.png",
overFile = "play1.png",
emboss = true,
onPress = buttonStartPress
} buttonStart.speed = 0.3 buttonStart.delta = 1
buttonStart.x = display.contentCenterX + 80
buttonStart.y = display.contentCenterY + 160
screenGroup:insert(buttonStart)
local buttonScorePress = function( event )
storyboard.gotoScene( "score", "slideDown", 400 )
end
buttonScore = widget.newButton
{
defaultFile = "score0.png",
overFile = "score1.png",
emboss = true,
onPress = buttonScorePress
} buttonScore.speed = 0.3 buttonScore.delta = -1
buttonScore.x = display.contentCenterX - 80
buttonScore.y = display.contentCenterY + 160
screenGroup:insert(buttonScore)
if isPlay == false then
soundBackgroundChannel = audio.play(soundBackground, {loops = -1})
isPlay = true
end
end
function scrollButton(self,event) self.y = self.y + self.speed * self.delta
if self.y < display.contentCenterY + 160 -8 or self.y > display.contentCenterY + 160 +8 then self .delta = -self .delta
end
end
function scrollSky()
sky1.x = sky1.x - sky1.speed
sky2.x = sky2.x - sky2.speed
if sky1.x <= -800-128 then
sky1.x = 800-128
end
if sky2.x <= -800-128 then
sky2.x = 800-128
end
end
function scrollBackground()
part1.x = part1.x - part1.speed
part2.x = part2.x - part2.speed
if part1.x <= -812-128 then
part1.x = 812-128
end
if part2.x <= -812-128 then
part2.x = 812-128
end
end
function scene:enterScene(event)
storyboard.purgeScene( "score" )
storyboard.purgeScene( "game" )
buttonStart.enterFrame = scrollButton
Runtime:addEventListener("enterFrame", buttonStart) buttonScore.enterFrame = scrollButton
Runtime:addEventListener("enterFrame", buttonScore)
part1.enterFrame = scrollBackground
Runtime:addEventListener("enterFrame", part1)
sky1.enterFrame = scrollSky
Runtime:addEventListener("enterFrame", sky1)
end
function scene:exitScene(event)
Runtime:removeEventListener("enterFrame", part1)
Runtime:removeEventListener("enterFrame", sky1) Runtime:removeEventListener("enterFrame", buttonStart) Runtime:removeEventListener("enterFrame", buttonScore)
end
function scene:destroyScene(event)
end
---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
scene:addEventListener( "createScene", scene )
scene:addEventListener( "enterScene", scene )
scene:addEventListener( "exitScene", scene )
scene:addEventListener( "destroyScene", scene )
return scene