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1603.ParkingSystem.cs
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// 1603. Design Parking System
// Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size.
// Implement the ParkingSystem class:
// ParkingSystem(int big, int medium, int small) Initializes object of the ParkingSystem class. The number of slots for each parking space are given as part of the constructor.
// bool addCar(int carType) Checks whether there is a parking space of carType for the car that wants to get into the parking lot. carType can be of three kinds: big, medium, or small, which are represented by 1, 2, and 3 respectively. A car can only park in a parking space of its carType. If there is no space available, return false, else park the car in that size space and return true.
// Example 1:
// Input
// ["ParkingSystem", "addCar", "addCar", "addCar", "addCar"]
// [[1, 1, 0], [1], [2], [3], [1]]
// Output
// [null, true, true, false, false]
// Explanation
// ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0);
// parkingSystem.addCar(1); // return true because there is 1 available slot for a big car
// parkingSystem.addCar(2); // return true because there is 1 available slot for a medium car
// parkingSystem.addCar(3); // return false because there is no available slot for a small car
// parkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied.
// Constraints:
// 0 <= big, medium, small <= 1000
// carType is 1, 2, or 3
// At most 1000 calls will be made to addCar
public class ParkingSystem {
int big;
int medium;
int small;
public ParkingSystem(int big, int medium, int small) {
big = big;
medimu = medium;
small = small;
}
public bool AddCar(int carType) {
switch (carType)
{
case 1:
if(big > 0){
big--;
return true;
}
break;
case 2:
if(medium > 0){
medium--;
return true;
}
break;
case 3:
if(small > 0){
small--;
return true;
}
break;
}
return false;
}
}
/**
* Your ParkingSystem object will be instantiated and called as such:
* ParkingSystem obj = new ParkingSystem(big, medium, small);
* bool param_1 = obj.AddCar(carType);
*/