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d3dApp.h
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//=============================================================================
// d3dApp.h by Frank Luna (C) 2005 All Rights Reserved.
//
// Contains the base Direct3D application class which provides the
// framework interface for the sample applications. Clients are to derive
// from D3DApp, override the framework methods, and instantiate only a single
// instance of the derived D3DApp class. At the same time, the client should
// set the global application pointer (gd3dApp) to point to the one and only
// instance, e.g., gd3dApp = new HelloD3DApp(hInstance);
//
//=============================================================================
#ifndef D3DAPP_H
#define D3DAPP_H
#include "d3dUtil.h"
#include <string>
class D3DApp
{
public:
D3DApp(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP);
virtual ~D3DApp();
HINSTANCE getAppInst();
HWND getMainWnd();
// Framework methods. Derived client class overrides these methods to
// implement specific application requirements.
virtual bool checkDeviceCaps() { return true; }
virtual void onLostDevice() {}
virtual void onResetDevice() {}
virtual void updateScene(float dt) {}
virtual void drawScene() {}
virtual std::string mainMenuHandler() { return "PLA";}
// Override these methods only if you do not like the default window creation,
// direct3D device creation, window procedure, or message loop. In general,
// for the sample programs of this book, we will not need to modify these.
virtual void initMainWindow();
virtual void initDirect3D();
virtual int run();
virtual LRESULT msgProc(UINT msg, WPARAM wParam, LPARAM lParam);
void enableFullScreenMode(bool enable);
bool isDeviceLost();
protected:
// Derived client class can modify these data members in the constructor to
// customize the application.
std::string mMainWndCaption;
D3DDEVTYPE mDevType;
DWORD mRequestedVP;
// Application, Windows, and Direct3D data members.
HINSTANCE mhAppInst;
HWND mhMainWnd;
IDirect3D9* md3dObject;
bool mAppPaused;
D3DPRESENT_PARAMETERS md3dPP;
float mDeltaSum;
bool mDeviceLost;
};
// Globals for convenient access.
extern D3DApp* gd3dApp;
extern IDirect3DDevice9* gd3dDevice;
#endif // D3DAPP_H