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<!DOCTYPE html><html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Software Renderer</title>
<style>
*{ font-family: monospace; font-size:16px; }
body{ display:flex; flex-direction:column; align-items:center; }
div{ width:75vw; }
hr{ border-top:2px dotted gray; height:0px; }
</style>
</head>
<body>
<div>
<p>
Found this <a href="https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting-started">amazing tutorial</a> that steps you
through making a 3D renderer from scratch with C++ without any graphics APIs. Me being a web guy decided to try to implement
as many lessons as I can using Javascript and the 2D HTML Canvas.
</p>
<p>
<b>Source Code</b> : <a href="https://github.com/sketchpunk/software_renderer">https://github.com/sketchpunk/software_renderer</a>
</p>
<hr>
View Final Results
<img src="img/head2.png" width="200px" align="right">
<img src="img/head.png" width="200px" align="right">
<ul>
<li><a href="001_bresenham_line_drawing_algorithm.html">Lesson 1: Bresenham's Line Drawing Algorithm</a></li>
<li><a href="002_triangle_rasterization_backface_culling.html">Lesson 2: Triangle rasterization and back face culling</a></li>
<li>... more when time permits</li>
</ul>
</div>
</body>
</html>