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DiceAddon.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>DiceAddon</AssemblyName>
<Description>Example Dice Addon</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\MysteryDice\Regular\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="MysteryDice">
<HintPath>..\..\MysteryDice\Regular\MysteryDice.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="cd C:\Users\andre\Documents\NetcodePatcher

NetcodePatcher.dll $(TargetDir) deps

copy "C:\Users\andre\Desktop\DiceAddon\DiceAddon\bin\Debug\netstandard2.1\DiceAddon.dll" "C:\Users\andre\Desktop\MysteryDice\DiceAddon"

copy "C:\Users\andre\Desktop\DiceAddon\DiceAddon\CHANGELOG.md" "C:\Users\andre\Desktop\MysteryDice\DiceAddon"

copy "C:\Users\andre\Desktop\DiceAddon\DiceAddon\README.md" "C:\Users\andre\Desktop\MysteryDice\DiceAddon"

copy "C:\Users\andre\Desktop\DiceAddon\DiceAddon\manifest.json" "C:\Users\andre\Desktop\MysteryDice\DiceAddon"

cd "C:\Users\andre\Desktop\MysteryDice\"

call "C:\Users\andre\Desktop\MysteryDice\Make Zip2.bat"" />
</Target>
</Project>