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Alessandro Ranellucci edited this page Feb 8, 2017 · 4 revisions

Conditional G-code and arithmetic expressions parser

Language: C++ Difficulty: Easy-Medium

Implement a parser for conditional and arithmetic expressions within custom G-code. #3390


Port the GUI to C++

Language: C++ Difficulty: Easy

The GUI is coded in Perl using wxWidgets. The wxWidgets API is almost identical between Perl and C++. There are a couple things where we use the dynamic features of Perl which are trickier and interesting to port in C++.


Wireframe printing

Language: C++ Difficulty: Medium

Implement the wireframe printing algorithm. #2274


Automatic part rotation

Language: C++ Difficulty: Medium

Automatically rotate a part to make some face of the part the bottom. #3047


Manual support creation

Language: C++/Perl/OpenGL Difficulty: Medium/Hard

Allow users to place and move support pillars by clicking in the 3D GUI. #3062


Refactor the TriangleMesh class and support non-solid walls

Language: C++ Difficulty: Medium/Hard

Replace the internal mesh representation (currently based on admesh) using an existing 3D mesh library or implementing a half-edge structure; only use admesh for fixing models. Keep non-solid walls and slice them as single paths. #3560 #3523


Implement 3MF format read/write

Language: C++ Difficulty: Easy

Add the 3MF format for both reading and writing. #2811


Support surface colors and mixing extruders

Language: C++/Perl Difficulty: Hard

Read surface colors from AMF or OBJ and keep them throughout the slicing process in order to generate G-code for mixing extruders. #3546