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Is your feature request related to a problem? Please describe.
Currently, typeflags don't have a nice edit window which means the flags must be researched and edited manually. This is unfortunate as these flags can be quite useful (especially the 0x100000 flag which can be changed to, for example, achieve killable wolves/jaguars).
Describe the solution you'd like
Add edit window for typeflags (documented as ActorFlags similar to how thingflags are editable.
The text was updated successfully, but these errors were encountered:
The new flag editors should also include flag names for JKDF2 & MOTS games and display them according to the current project type. https://www.massassi.net/jkspecs.
Note that the typeflags should be interpreted based on the thing type.
e.g.:
if thing.type = 'actor' then `FlagEdit.EditActorFlags(f)
if thing.type = 'explosion' then `FlagEdit.EditExplosionFlags(f)
if thing.type = 'item' then `FlagEdit.EditItemFlags(f)
if thing.type = 'particle' then `FlagEdit.EditParticleFlags(f)
if thing.type = 'weapon' then `FlagEdit.EditWeaponFlags(f)
Is your feature request related to a problem? Please describe.
Currently,
typeflags
don't have a nice edit window which means the flags must be researched and edited manually. This is unfortunate as these flags can be quite useful (especially the 0x100000 flag which can be changed to, for example, achieve killable wolves/jaguars).Describe the solution you'd like
Add edit window for
typeflags
(documented as ActorFlags similar to howthingflags
are editable.The text was updated successfully, but these errors were encountered: