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checkpoint4.html
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<!DOCTYPE html>
<html>
<head>
<title>GI - Checkpoint 4</title>
<link rel="stylesheet" type="text/css" href="/static/css/info.css"/>
</head>
<body>
<h1>CSCI 711- Global Illumination</h1>
<h2>Ray Tracer</h2>
<h3>Checkpoint 4</h3>
<h4>Submitted by: Snehal Padhye(sp1471@rit.edu)</h4>
<p>Checkpoint 4: Procedural Shading: direct shading and as phong's diffuse component </p>
<div class="row">
<div class="column">
<img src="./static/render_check.png">
</div>
<div class="column">
<img src="./static/render_check_phong.png">
</div>
</div>
<p>Bonus 1: Another procedural shader: concentric circles </p>
<div class="row">
<div class="column">
<img src="./static/render_concentric_center_direct.png">
</div>
</div>
<p>Bonus 2: Texture from image : Sample jupiter surface image and a northern light image from personal adventure</p>
<div class="row">
<div class="column">
<img src="./static/render_texture.png">
</div>
<div class="column">
<img src="./static/render_texture2.png">
</div>
</div>
<p>Bonus 3: Noise to discolor tiles </p>
<div class="row">
<div class="column">
<img src="./static/render_noise.png">
</div>
<div class="column">
<img src="./static/render_noise2.png">
</div>
<div class="column">
<img src="./static/render_noise3.png">
</div>
</div>
</body>
</html>