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We need a way to handle audio stream and device input (f.e. microphone) as well as "stream" output from the processing graph.
In the web audio it is done through MediaStream-Source/Destination-Node pairder with MediaRecorder
There are couple of already existing implementation we can check on before starting the implementation.
The text was updated successfully, but these errors were encountered:
Same. I'd love to get the microphone audio level to generate an animation that the audio is being picked up.
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We need a way to handle audio stream and device input (f.e. microphone) as well as "stream" output from the processing graph.
In the web audio it is done through MediaStream-Source/Destination-Node pairder with MediaRecorder
There are couple of already existing implementation we can check on before starting the implementation.
The text was updated successfully, but these errors were encountered: