-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathSoundTouchAVAssetPlayer.mm
80 lines (69 loc) · 2.34 KB
/
SoundTouchAVAssetPlayer.mm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
//
// Copyright 2011 Mike Coleman
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Note: You are NOT required to make the license available from within your
// iOS application. Including it in your project is sufficient.
//
// Attribution is not required, but appreciated :)
//
#import "SoundTouchAVAssetPlayer.h"
#include <SoundTouch/SoundTouch.h>
@interface SoundTouchAVAssetPlayer() {
soundtouch::SoundTouch soundTouchEngine;
}
- (void)setupSoundTouch;
@end
@implementation SoundTouchAVAssetPlayer
- (id)init {
self = [super init];
if (self) {
[self setupSoundTouch];
self.filteringCallback = ^(AudioAssetPlayer *player, char *srcBuffer, UInt32 srcBytesAvailable, char *dstBuffer, UInt32 dstBufferCapacity, UInt32 *dstBytesWritten) {
soundTouchEngine.setTempoChange(tempo);
soundTouchEngine.putSamples((soundtouch::SAMPLETYPE *)srcBuffer, srcBytesAvailable / 4);
UInt32 samplesWritten = soundTouchEngine.receiveSamples((soundtouch::SAMPLETYPE *)dstBuffer, 32768 / 4);
*dstBytesWritten = samplesWritten * 4;
};
}
return self;
}
- (float)tempo {
return tempo;
}
- (void)setTempo:(float)aTempo {
if (aTempo < -95.0f) {
aTempo = -95.0f;
}
else if (aTempo > 5000.0f) {
aTempo = 5000.0f;
}
tempo = aTempo;
soundTouchEngine.setTempoChange(tempo);
}
- (void)setupSoundTouch {
int sampleRate = 44100;
int channels = 2;
soundTouchEngine.setSampleRate(sampleRate);
soundTouchEngine.setChannels(channels);
soundTouchEngine.setTempoChange(0.0f);
soundTouchEngine.setPitchSemiTones(0.0f);
soundTouchEngine.setRateChange(0.0f);
soundTouchEngine.setSetting(SETTING_USE_QUICKSEEK, TRUE);
soundTouchEngine.setSetting(SETTING_USE_AA_FILTER, FALSE);
}
- (void)stop {
soundTouchEngine.clear();
[super stop];
}
@end