From 10d74bbf2e122129919a9dc236c591a006ec8a79 Mon Sep 17 00:00:00 2001 From: Peter Laske Date: Mon, 25 Jul 2022 20:54:29 +0200 Subject: [PATCH] MaterialAssetCompiler sets the build dependency type to other materials to Runtime (#1477) --- sources/engine/Stride.Assets/Materials/MaterialAssetCompiler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sources/engine/Stride.Assets/Materials/MaterialAssetCompiler.cs b/sources/engine/Stride.Assets/Materials/MaterialAssetCompiler.cs index 7b54f2eda2..c6070ae6cb 100644 --- a/sources/engine/Stride.Assets/Materials/MaterialAssetCompiler.cs +++ b/sources/engine/Stride.Assets/Materials/MaterialAssetCompiler.cs @@ -23,7 +23,7 @@ internal class MaterialAssetCompiler : AssetCompilerBase public override IEnumerable GetInputTypes(AssetItem assetItem) { yield return new BuildDependencyInfo(typeof(TextureAsset), typeof(AssetCompilationContext), BuildDependencyType.Runtime); - yield return new BuildDependencyInfo(typeof(MaterialAsset), typeof(AssetCompilationContext), BuildDependencyType.CompileAsset); + yield return new BuildDependencyInfo(typeof(MaterialAsset), typeof(AssetCompilationContext), BuildDependencyType.Runtime); yield return new BuildDependencyInfo(typeof(GameSettingsAsset), typeof(AssetCompilationContext), BuildDependencyType.CompileAsset); }