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GameOfLife.php
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<?php
namespace arichard;
class GameOfLife {
protected $previousState;
protected $currentState;
protected $gridHeight;
protected $gridWidth;
/**
* set up the game
*
* The seed should be in the following format:
*
* $seed = [
* [true, true, true, true, true, false, false],
* [true, true, true, true, true, false, false],
* [true, true, true, true, true, false, false],
* [true, true, true, true, true, false, false],
* [true, true, true, true, true, false, false],
* [true, true, true, true, true, false, false],
* ]
*
* @param array $seed=null
*/
public function __construct($seed = null)
{
if (empty($seed)) {
$seed = $this->makeGameOfLifeSeed(25, 25);
}
$this->setCurrentState( $seed );
}
/**
* Advanced the game one round
*
* @return void
*/
public function oneGameRound()
{
$inState = $this->getCurrentState();
$outState = $inState;
$maxNeighbors = 8;
for ($y = 0; $y < $this->gridHeight; ++$y) {
for ($x = 0; $x < $this->gridWidth; ++$x) {
$livingNeighborCount = 0;
for ($n = 0; $n < $maxNeighbors; ++$n) {
// get the neighbor
$neighborCoords = $this->getNeighborCoords($n, $x, $y);
// correct dimentions for edges, we wrap around the grid to check
// the neighbor over there, if needed.
$correctedCoords = $this->correctNeighborCoords($neighborCoords['x'], $neighborCoords['y'], $this->gridWidth, $this->gridHeight);
// now that we know where our neighbor resides, let's see if they are
// alive or not
$livingNeighborCount += ( !empty($inState[$correctedCoords['x']][$correctedCoords['y']]) ? 1 : 0);
}
// determine the new state of this cell based on the number of living
// neighbors
if ($inState[$x][$y]) {
$outState[$x][$y] = ( $livingNeighborCount < 2 || $livingNeighborCount > 3 ? false : true);
} else {
$outState[$x][$y] = (3 == $livingNeighborCount ? true : false);
}
}
}
$this->setPreviousState( $inState );
$this->setCurrentState( $outState );
}
/**
* get the current state
* @return array currentState
*/
public function getCurrentState()
{
return $this->currentState;
}
/**
* set the current state
* @param array $state the state to set
* @return GameOfLife
*/
public function setCurrentState($state)
{
$this->currentState = $state;
$this->gridWidth = count($this->currentState);
$this->gridHeight = count($this->currentState[0]);
return $this;
}
/**
* get the current state
* @return array the previous state
*/
public function getPreviousState()
{
return $this->previousState;
}
/**
* set the previous state
* @param array $state the state to set
* @return GameOfLife
*/
public function setPreviousState($state)
{
$this->previousState = $state;
return $this;
}
/**
* @return mixed
*/
public function getGridHeight() {
return $this->gridHeight;
}
/**
* @param mixed $gridHeight
*/
public function setGridHeight( $gridHeight ) {
$this->gridHeight = $gridHeight;
}
/**
* @return mixed
*/
public function getGridWidth() {
return $this->gridWidth;
}
/**
* @param mixed $gridWidth
*/
public function setGridWidth( $gridWidth ) {
$this->gridWidth = $gridWidth;
}
/**
* Displays the current state of the game board
*/
public function displayGameBoard()
{
if ( empty( $this->currentState) ) {
throw new \Exception( 'Game has not been initialized' );
}
for ($y = 0; $y < $this->gridHeight; ++$y) {
if (0 != $y) {
echo PHP_EOL;
}
for ($x = 0; $x < $this->gridWidth; ++$x) {
echo ( $this->currentState[$x][$y] ? html_entity_decode('█', ENT_NOQUOTES, 'UTF-8') : html_entity_decode('░', ENT_NOQUOTES, 'UTF-8') );
}
}
echo PHP_EOL . PHP_EOL;
}
/**
* Get coordinates of the neighbor (n) from current coordinates (homeX, homeY)
*
* work our way around the grid checking this cell's neighbors
* starting with the bottom left neightbor and working around
* counter clockwise
*
* @param int $neighbor - neighbor we are locating
* @param int $homeX current x coord
* @param int $homeY current y coord
* @return array coordinates of neighbor
*/
protected function getNeighborCoords($neighbor, $homeX, $homeY) {
$newX = $homeX;
$newY = $homeY;
switch ($neighbor) {
/*
* +-+-+-+
* | | | |
* +-+-+-+
* | |H| |
* +-+-+-+
* |N| | |
* +-+-+-+
*/
case 0:
$newY -= 1;
$newX -= 1;
break;
/*
* +-+-+-+
* | | | |
* +-+-+-+
* | |H| |
* +-+-+-+
* | |N| |
* +-+-+-+
*/
case 1:
$newY -= 1;
// newX no change
break;
/*
* +-+-+-+
* | | | |
* +-+-+-+
* | |H| |
* +-+-+-+
* | | |N|
* +-+-+-+
*/
case 2:
$newY -= 1;
$newX += 1;
break;
/*
* +-+-+-+
* | | | |
* +-+-+-+
* | |H|N|
* +-+-+-+
* | | | |
* +-+-+-+
*/
case 3:
// newY no change
$newX += 1;
break;
/*
* +-+-+-+
* | | |N|
* +-+-+-+
* | |H| |
* +-+-+-+
* | | | |
* +-+-+-+
*/
case 4:
$newY += 1;
$newX += 1;
break;
/*
* +-+-+-+
* | |N| |
* +-+-+-+
* | |H| |
* +-+-+-+
* | | | |
* +-+-+-+
*/
case 5:
$newY += 1;
// newX no change
break;
/*
* +-+-+-+
* |N| | |
* +-+-+-+
* | |H| |
* +-+-+-+
* | | | |
* +-+-+-+
*/
case 6:
$newY += 1;
$newX -= 1;
break;
/*
* +-+-+-+
* | | | |
* +-+-+-+
* |N|H| |
* +-+-+-+
* | | | |
* +-+-+-+
*/
case 7:
// newY no change
$newX -= 1;
break;
}
$out = [
'x' => $newX,
'y' => $newY,
];
return $out;
}
/**
* Correct the coordinated of the neighbor if needed
*
* @param int $nX neighbor's x coord
* @param int $nY neighbor's y coord
* @param int $gridWidth width of grid/plane
* @param int $gridHeight height of grid/plane
* @return array corrected (possibly wrapping) coords
*/
protected function correctNeighborCoords($nX, $nY, $gridWidth, $gridHeight) {
$nX = ($nX < 0) ? ($gridWidth + $nX) : $nX;
$nX = ($nX >= $gridWidth) ? ($nX - $gridWidth) : $nX;
$nY = ($nY < 0) ? ($gridHeight + $nY) : $nY;
$nY = ($nY >= $gridHeight) ? ($nY - $gridHeight) : $nY;
$out = [
'x' => $nX,
'y' => $nY,
];
return $out;
}
/**
* generates a seed for the game
*
* @param int $gridWidth width of grid
* @param int $gridHeight height of grid
* @param int $maxLiving=0 max number of living cells
* @return array configured seed
*/
public static function makeGameOfLifeSeed($gridWidth, $gridHeight, $maxLiving = 0) {
$seed = [];
$livingCount = 0;
for ($y = 0; $y < $gridHeight; ++$y) {
for ($x = 0; $x < $gridWidth; ++$x) {
$aliveOrDead = mt_rand(0,1); // ( mt_rand(0,90) % 10 == 0 ? 1 : 0 );
if (1 === $aliveOrDead && $maxLiving > 0) {
// since we care about how many living we have we need to see how
// many living cells we have, if we have too many, this one must
// die
$aliveOrDead = ($livingCount >= $maxLiving ? 0 : 1);
}
$livingCount += $aliveOrDead;
$seed[$x][$y] = (1 === $aliveOrDead ? true : false);
}
}
return $seed;
}
}