diff --git a/README.md b/README.md
index 32b8aad..e907ed2 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-
+
Scion is a 2D game library made in rust.
diff --git a/assets/banner.png b/banner.png
similarity index 100%
rename from assets/banner.png
rename to banner.png
diff --git a/assets/mario/level.csv b/examples/mario/assets/level.csv
similarity index 100%
rename from assets/mario/level.csv
rename to examples/mario/assets/level.csv
diff --git a/assets/mario/level.png b/examples/mario/assets/level.png
similarity index 100%
rename from assets/mario/level.png
rename to examples/mario/assets/level.png
diff --git a/assets/mario/spritesheet.png b/examples/mario/assets/spritesheet.png
similarity index 100%
rename from assets/mario/spritesheet.png
rename to examples/mario/assets/spritesheet.png
diff --git a/examples/mario/main.rs b/examples/mario/main.rs
index 8f922d1..12f4aa1 100644
--- a/examples/mario/main.rs
+++ b/examples/mario/main.rs
@@ -99,7 +99,7 @@ impl SimpleGameLayer for Mario {
fn add_level_data(world: &mut World) -> Vec> {
let file = read_file(Path::new(
- &app_base_path().join("assets/mario/level.csv").get(),
+ &app_base_path().join("examples/mario/assets/level.csv").get(),
))
.unwrap_or(vec![]);
let csv = from_utf8(file.as_slice()).expect("no");
@@ -151,7 +151,7 @@ fn add_level_data(world: &mut World) -> Vec> {
fn add_background(world: &mut World) {
let background = (
Rectangle::new(2560., 640., None),
- Material::Texture(app_base_path().join("assets/mario/level.png").get()),
+ Material::Texture(app_base_path().join("examples/mario/assets/level.png").get()),
Transform::new(Coordinates::new_with_layer(0., 0., 1), 1., 0.),
);
world.push(background);
diff --git a/assets/taquin.png b/examples/taquin/assets/taquin.png
similarity index 100%
rename from assets/taquin.png
rename to examples/taquin/assets/taquin.png
diff --git a/examples/taquin/main.rs b/examples/taquin/main.rs
index c086378..363c7c4 100644
--- a/examples/taquin/main.rs
+++ b/examples/taquin/main.rs
@@ -122,7 +122,7 @@ struct Layer;
impl SimpleGameLayer for Layer {
fn on_start(&mut self, world: &mut World, resource: &mut Resources) {
- let p = app_base_path().join("assets/taquin.png").get();
+ let p = app_base_path().join("examples/taquin/assets/taquin.png").get();
for x in 0..4 {
for y in 0..4 {
if !(x == 3 && y == 3) {
diff --git a/assets/tetris/black.png b/examples/tetris/assets/black.png
similarity index 100%
rename from assets/tetris/black.png
rename to examples/tetris/assets/black.png
diff --git a/assets/tetris/blocs.png b/examples/tetris/assets/blocs.png
similarity index 100%
rename from assets/tetris/blocs.png
rename to examples/tetris/assets/blocs.png
diff --git a/assets/tetris/blue.png b/examples/tetris/assets/blue.png
similarity index 100%
rename from assets/tetris/blue.png
rename to examples/tetris/assets/blue.png
diff --git a/assets/tetris/brown.png b/examples/tetris/assets/brown.png
similarity index 100%
rename from assets/tetris/brown.png
rename to examples/tetris/assets/brown.png
diff --git a/assets/tetris/cyan.png b/examples/tetris/assets/cyan.png
similarity index 100%
rename from assets/tetris/cyan.png
rename to examples/tetris/assets/cyan.png
diff --git a/assets/tetris/font.png b/examples/tetris/assets/font.png
similarity index 100%
rename from assets/tetris/font.png
rename to examples/tetris/assets/font.png
diff --git a/assets/tetris/green.png b/examples/tetris/assets/green.png
similarity index 100%
rename from assets/tetris/green.png
rename to examples/tetris/assets/green.png
diff --git a/assets/tetris/pink.png b/examples/tetris/assets/pink.png
similarity index 100%
rename from assets/tetris/pink.png
rename to examples/tetris/assets/pink.png
diff --git a/assets/tetris/red.png b/examples/tetris/assets/red.png
similarity index 100%
rename from assets/tetris/red.png
rename to examples/tetris/assets/red.png
diff --git a/assets/tetris/ui.png b/examples/tetris/assets/ui.png
similarity index 100%
rename from assets/tetris/ui.png
rename to examples/tetris/assets/ui.png
diff --git a/assets/tetris/ui_overflow_top.png b/examples/tetris/assets/ui_overflow_top.png
similarity index 100%
rename from assets/tetris/ui_overflow_top.png
rename to examples/tetris/assets/ui_overflow_top.png
diff --git a/assets/tetris/yellow.png b/examples/tetris/assets/yellow.png
similarity index 100%
rename from assets/tetris/yellow.png
rename to examples/tetris/assets/yellow.png
diff --git a/examples/tetris/main.rs b/examples/tetris/main.rs
index 8bc63b4..97d6536 100644
--- a/examples/tetris/main.rs
+++ b/examples/tetris/main.rs
@@ -44,5 +44,5 @@ fn app_config() -> ScionConfig {
}
pub fn asset_path() -> PathBuilder {
- app_base_path().join("assets/tetris")
+ app_base_path().join("examples/tetris/assets/")
}